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RAW照片管理與編輯,ACDSee Photo Studio 能處理什麼

ACDSee Photo Studio Professional (64-bit) 軟體圖示 ACDSee Photo Studio Professional (64-bit) 273 資料更新 2017-12-15 閱讀約 6 分鐘

照片越積越多,散在相機記憶卡、手機、電腦好幾個資料夾裡,想找一張去年拍的照片得翻半天。好不容易找到了,想調整曝光或白平衡,才發現免費看圖軟體只能看不能修,RAW檔更是連開都開不起來。你需要的是一套能把「整理照片」和「編輯照片」放在同一個地方的軟體。

一般人習慣用免費看圖軟體配線上相簿,但免費軟體功能陽春,線上相簿上傳大量照片又慢又綁手綁腳。更別提RAW檔這種專業格式,多數免費工具根本不支援。這類工具的切入點,是把龐大的照片資料庫管理、快速的瀏覽搜尋,以及專業的RAW編輯整合在一起,讓你在同一個介面裡完成從匯入、分類、修圖到輸出的完整流程。

01ACDSee Photo Studio Professional 能拿來做什麼?

它主要做兩件事:管理照片和編輯照片。管理方面,可以匯入相機、硬碟或雲端的照片,用標籤、關鍵字、評分來分類,之後用搜尋、排序、篩選快速找到照片。編輯方面,支援RAW檔調整曝光、對比、白平衡,也有圖層、遮罩、修復筆刷等進階工具,可以做到非破壞性編輯,原始檔不會被改動。

02它能開哪些RAW檔?

官方說明指出它支援來自常見相機品牌的RAW檔,同時也支援JPEG、TIFF、PNG、PSD等常見格式。不過,RAW檔的支援清單會隨相機型號和軟體更新而變化,如果你用的是比較新或比較冷門的相機,建議先到官方網站確認你的相機型號有沒有在支援清單裡,或直接下載試用版測試能不能順利開啟。

03照片整理功能是怎麼運作的?

它透過「Manage」模組來管理照片庫,你可以為照片加上關鍵字、標籤和星等評分,之後用這些條件來搜尋、排序和篩選。另外,它有臉部辨識功能,會自動偵測照片中的人臉,幫你把人像照片分組,之後可以針對特定人物快速搜尋。這些整理動作都不會更動原始檔案,只是附加中繼資料。

04AI超解析度是什麼?實用嗎?

這是它內建的一項AI功能,可以把照片放大同時盡量不損失畫質,官方說明特別提到適合用來修復老照片、裁切過的照片或低解析度圖片,而且支援批次處理,可以一次處理多張照片。實際效果會因原始照片品質而異,但對於需要把舊照片放大的使用者來說,是一個可以嘗試的工具。

05它可以批次處理照片嗎?

可以。官方說明提到「Batch Editing」功能,可以一次選取多張照片,同時套用相同的調整,例如曝光、白平衡、銳利化等,這對需要處理大量照片的使用者來說很省時間。另外,AI超解析度也支援批次處理,可以一次放大多張低解析度圖片。

06這套軟體適合專業攝影師嗎?

它的功能設計確實朝向專業需求,包含RAW編輯、圖層編輯、遮罩工具、色彩調整、鏡頭校正等,也支援輸出到Photoshop等外部編輯器。不過,它採用訂閱制或買斷制授權,且介面是英文,專業攝影師如果已經習慣其他RAW編輯工具,轉換過來需要一些適應時間。是否適合取決於你的工作流程和預算。

07新手用會不會太難?

官方FAQ表示它雖然有專業級工具,但介面設計對初學者友善,也提供教學和指南。它的介面分成Manage、View、Develop、Edit四個模組,各自負責瀏覽、檢視、RAW調整和進階編輯,結構算清楚。不過,英文介面對不熟悉英文的使用者來說會是一道門檻,初次接觸RAW編輯的新手也需要一些時間學習基本概念。

08它只有英文介面,看不懂英文可以用嗎?

這套軟體的介面語系只有英文,沒有繁體中文。如果你對英文介面不熟悉,操作上會比較吃力,尤其是RAW編輯和圖層這類功能,選項和參數很多。建議先下載試用版實際操作看看,確認自己能不能接受英文介面。如果英文確實是障礙,可以考慮其他有中文介面的影像編輯軟體。

09這套軟體評價好像不多,可以放心買嗎?

目前使用者評分只有30人,樣本數偏少,參考價值有限。相較之下,功能相近的Adobe Camera Raw有295人評分、Picasa有609人評分,能反映更多使用者的實際經驗。評分人數少不代表軟體不好,但代表你能參考的他人使用經驗比較少。建議先利用試用版確認它符合你的需求,再決定是否購買。

10有免費的替代方案嗎?

官方資料中提到的替代軟體,例如Picasa,是免費的,但已經很久沒有更新。Adobe Camera Raw需要搭配Photoshop訂閱才能使用。如果你只需要基本RAW編輯和照片管理,可以考慮這些選項,但它們的功能範圍和這套軟體不盡相同。建議先釐清你需要哪些功能,再比較哪一套最符合你的需求。

11它支援Mac嗎?

官方資料顯示這套軟體支援的系統是Windows 10和Windows 11,沒有提到Mac版本。如果你是Mac使用者,這套軟體無法在你的電腦上安裝。可以考慮其他同時支援Windows和Mac的RAW編輯軟體,例如官方資料中提到的Adobe Lightroom或Capture One,但它們的價格和功能也需要另外確認。

12它跟ACDSee Photo Studio Standard有什麼差別?

官方資料中,Professional版本定位為專業級RAW編輯和數位資產管理工具,包含AI超解析度、AI物件遮罩、進階遮罩工具、圖層編輯等功能。Standard版本的功能範圍較小,但具體差異官方資料沒有詳細列出。如果你需要進階編輯功能,Professional是比較完整的選擇;如果只需要基本管理和編輯,Standard可能就夠用,建議比較兩者的功能清單和價格。

下載與官方連結

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GameMakerStudio-Installer-2.1.3.273.exe · 176 MB · 連結指向軟體原廠

版本紀錄

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這一版改了什麼

What's new in this version:

Hotfix (v272+):
- Fixed instance variables which override defaults not overriding if you also have instance creation code
- Fixed editing the variable list for an object at the same time as editing variables for an instance of that object caused the instance's variables to override incorrectly
- Fixed the object window to allow using macros and enums without this resulting in a compiler error
- Fixed the manual saying that variables added via the new object variables system used 32bit doubles instead of the normal 64bit
- Fixed base64_decode() affecting chr() and causing HTML5 games to fail to load if you used this function

Object Variables:
- The object editor now has a new 'Variables' section
- This editor allows you to define variables and their default values, and these will be automatically set upon creation
- These default values can then be overridden for specific instances by opening the same variables window when in the room editor

Inherited Parent Events:
- The object editor's Events list now shows "ghosted" events inherited from a parent object
- This makes it easy to view all events available to an object in one place
- You can quickly open, inherit or override a parent event via its right-click context menu

Amazon Fire:
- Fixed an issue where some users got "Unable to obtain permission to execute" when running projects
- Fixed Device Manager's Test Connection button appeared to do nothing if you had the above issue

iOS:
- Added support for required new iOS icons, fixes game submission fails
- NOTE: You will be prompted (once) on opening an out-of-date project to update its iOS images
- Fixed an issue which meant Push Notification support was always being included in builds

Ubuntu and Mac 64bit games:
- Ubuntu support has now shifted to 64bit, rather than 32bit
- NOTE: You need to clean your project cache for Ubuntu if you get an error about already being connected when trying to build
- Mac now includes 64bit and 32bit binaries in its packages in order to comply with submission requirements, so builds will take a little longer now

Misc IDE Changes:
- Code Editor: Now uses "standard" text editor behaviour for home/end keys
- Debugger: Graph now shows more accurate fps_real values rather than a mean of a few frames
- Preferences: Android/Amazon keystore Import, Generate, and Show Hash buttons will show the output Window so you can see messages
- Resource Tree: Optimisations to speed up the IDE when large projects are open
- Target Manager: Currently-selected target is saved per-project when you close your projects

Fixed Bugs:
- Extension Editor: Removing proxy files with matching name can cause extension files to be deleted
- Code Editor: Multi select gets removed if you backspace more than once
- Code Editor: display_set_gui_maximise() should allow support for the US equivalent display_set_gui_maximize()
- Code Editor: Reopening projects with open code editors, not all of the code is coloured correctly until editor is focused
- Code Editor: Autocomplete suggests previously used incomplete variable
- Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
- Sound Editor: Short sounds are not played completely in preview
- DnD Editor: Missing a context menu entry for Expand All
- DnD Editor: Live Preview doesn't get focused if already open and contents have changed
- DnD Editor: Context menu is missing the entries for Go To Object and Add/Open Event
- DnD Editor: Context menu is missing keyboard shortcuts
- DnD Editor: Can't Cut/Copy/Paste using keyboard shortcuts using macOS IDE
- Image Editor: Shift selecting frames can cause Shift key to become locked
- Image Editor: Blend Mode 'Multiply' will not use destination alpha
- Image Editor: Dropping any non-image file on top of an open Image Editor gives incorrect prompt
- Tile Set Editor: Changing 'Auto tile background colour' appears to change nothing
- Sprite Editor: Texture Settings -> Edge Filtering will cause GameMaker Studio 2 to close when using a 4K sprite size (3840x2160)
- Physics shape fixture not generated unless Modify Collision Shape has been opened
- Importing Projects: Dragging gmez onto start page occasionally orders rooms incorrectly
- General: "GMS2 has become unstable" when dismissing Ctrl+T via spamming Escape
- Source Control: 'Import Project to Repo' creates local repo if the import fails, preventing further imports
- Preferences: Android keystore import / generate / show hash buttons should force showing their output
- Preferences: Android keystore alias should check for spaces and block with a description of how to fix
- Debugger: DS_Map key output in instances tab does not show bitshifted integers
- Debugger: Always uses the IP for the last Mac in device manager, which might not be the targeted Mac
- Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
- Resource Tree: Pressing Enter after searching for a resource does not open the resource
- My Library: DPI scaling removes refresh button and squashes Search
- Search + Replace: Can't resize window
- Game Options: Mac is missing 'Enable Retina' option
- Game Options: UWP Publisher Name is missing from the UWP Game Options
- Tutorials: Crash when clicking 'Get More Tutorials'
- Licensing: Buying GMS2 products will require log out/in to properly update your licence
- Build Android: Cannot build for Android VM if the path to the NDK has not been set
- Build UWP: Certificate install not prompted / isn't performed as part of pfx install, causes builds to fail to install on phone

Known Issues:
- If you have cached Ubuntu build output for projects you will need to clean these to avoid a "already connected" error (just need to do this once)
- Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications
- Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links
- Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup
- Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix
- Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page
- UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones