這是歷史版本頁面 — 看 Blender (64-bit) 最新版本
想學3D動畫但預算有限?Blender 能做什麼
你最近是不是想學 3D 建模或做動畫,但打開商業軟體的官網看到訂閱價格就縮手了?或者你已經下載了某套試用版,結果功能被鎖、浮水印擋在畫面中間,連好好練習一個模型都沒辦法。你只是想找一套能真正拿來學、拿來做作品的工具,而不是花一堆時間處理授權和限制。
一般人遇到這種狀況,可能會去找破解版,但破解版有安全風險,更新也麻煩;或者退而求其次用 2D 軟體頂著,但做出來的東西就是少了那個立體感。這類工具的切入點是:用免費開源的方式,把完整的 3D 製作流程——建模、綁定、動畫、渲染、合成——全部包在同一套軟體裡,讓一個人或小團隊不用花大錢也能跑完整個製作管線。
01Blender 64-bit 到底能拿來做什麼?
它是一套免費開源的 3D 動畫套件,涵蓋建模、雕刻、綁定、動畫、模擬、渲染、合成、動態追蹤,甚至影片剪輯和遊戲製作。官方說明提到它支援完整的 3D 管線,從建立模型到輸出影片都能在同一套軟體裡完成。開發商是 Blender Foundation,介面只有英文,支援 Windows 8/10/11 的 64 位元系統。
02建模和雕刻功能大概到什麼程度?
資料提到它具備多種建模工具,包括多邊形建模、NURBS 建模和雕刻。雕刻功能支援高細節的有機形狀和角色,搭配動態拓墣和筆刷。UV 展開可以直接在軟體內完成,也能用影像紋理或直接在模型上繪製。官方強調這些工具讓建立、變形和編輯模型變得容易,但實際操作手感需要自己試用才知道。
03動畫和綁定好用嗎?
官方說明指出,從簡單的關鍵影格到複雜的走路循環都能處理,綁定功能可以把模型變成可擺姿勢的角色。動畫工具組包含關鍵影格控制,近期更新也強化了動畫工作流程。不過資料沒有提供具體的操作教學或比較基準,好不好用很看個人習慣,建議先看官方教學影片再判斷。
04渲染效果如何?Cycles 和 Eevee 差在哪?
資料提到兩個渲染引擎:Cycles 是無偏渲染引擎,主打照片級真實感;Eevee 則偏向即時預覽,速度較快。近期更新改善了兩者的 GPU 效能和材質表現。Cycles 適合追求真實光影的靜態圖或影片,Eevee 適合需要快速預覽的工作流程。具體差異建議用同一場景分別渲染比較。
05影片剪輯和合成真的能在裡面做?
可以。內建完整的合成器,不需要匯出到其他程式就能做合成。影片序列編輯器近期也改善了穩定性和播放速度,支援 AVI、MPEG 等格式。官方還提到相機和物體追蹤功能,可以匯入原始影片、追蹤畫面、遮罩區域,直接在 3D 場景中看到相機運動。等於從剪輯到特效都能在同一套軟體完成。
06完全沒碰過 3D 的新手適合嗎?
介面只有英文,對新手來說門檻會比較高。不過官方說明提到介面可以完全自訂,也能用 Python 腳本擴充功能。社群很大,擴充套件很多,網路上找得到大量教學。但資料沒有提供新手友善程度的具體數據,建議先看幾部入門教學影片,確認自己能接受英文介面再投入。
07獨立創作者或小工作室夠用嗎?
官方說明明確提到它適合個人和小型工作室,因為統一管線和快速開發流程有優勢。免費使用是很大的考量點,尤其對預算有限的人來說。近期更新頻繁,近 12 個月更新 7 次,代表開發團隊持續投入。不過資料沒有提供實際專案案例,建議參考 Blender Studio 的開放電影作品來評估。
08遊戲開發者可以用它嗎?
官方說明提到內建完整的遊戲引擎,可以製作 3D 遊戲。也支援多種 3D 格式匯入匯出,包括 FBX、OBJ、3DS、DXF 等,對遊戲開發流程來說是重要的。近期更新改善了 FBX 的匯入匯出速度和相容性。不過資料沒有提到遊戲引擎的具體限制,如果要做大型專案,建議先確認引擎的支援程度。
09介面只有英文,看不懂怎麼辦?
軟體資訊頁顯示介面語系只有 English,沒有官方中文。資料沒有提到是否有社群中文化套件,這部分需要自行確認。如果英文程度有限,可以先從官方文件或社群教學影片學基本操作,Blender 的操作邏輯和常用術語其實不算太難,但初期會比較吃力。
10跟 Maya 或 CINEMA 4D 比,選哪個好?
資料列出功能相近的軟體,Maya 和 CINEMA 4D 的評分人數分別是 519 和 433,跟 Blender 的 519 人差不多,代表使用族群規模相近。Blender 是開源免費,Maya 和 CINEMA 4D 是商業軟體,授權費用差很多。但資料沒有提供功能比較表,建議先確認你需要的功能在哪套軟體上比較成熟,再下載試用版測試。
11電腦配備不夠跑得動嗎?
資料沒有提供硬體需求資訊,這部分需要自行查詢官方文件。不過可以推測,3D 軟體對顯示卡和記憶體有一定要求,尤其是渲染和模擬功能。官方提到近期更新改善了 GPU 優化和即時視埠效能,代表對顯示卡有一定依賴。建議先確認自己的電腦規格,再下載試用看看。
12需要跟其他軟體交換檔案,格式支援夠嗎?
資料提到支援多種格式匯入匯出:圖片有 JPEG、PNG、OpenEXR、TIFF 等,影片有 AVI、MPEG,3D 有 3DS、DAE、FBX、DXF、OBJ、STL、X3D 等。近期更新也改善了 USD 和 FBX 的相容性。以 3D 軟體來說,格式涵蓋算完整,但實際交換時可能還是會遇到細節遺失的問題,建議測試過再大量使用。
下載與官方連結
blender-2.67-windows64.exe · 46.55 MB · 連結指向軟體原廠
版本紀錄
- 2026-10-23 Blender 5.2.3 (64-bit) 349.25 MB
- 2026-09-16 Blender 5.2.2 (64-bit) 347.92 MB
- 2026-07-22 Blender 5.2.0 (64-bit) 348.32 MB
再看 5 筆
- 2026-06-24 Blender 5.1.2 (64-bit) 354.28 MB
- 2026-04-15 Blender 5.1.1 (64-bit) 354.27 MB
- 2026-03-17 Blender 5.1.0 (64-bit) 354.21 MB
- 2025-12-17 Blender 5.0.1 (64-bit) 344.39 MB
- 2025-11-19 Blender 5.0.0 (64-bit) 356.24 MB
這一版改了什麼
What's new in this version:
Freestyle Line Rendering Engine:
- Freestyle is a new non-photorealistic (NPR) rendering engine integrated into Blender. Originally developed as a stand-alone program in an academic research project, Freestyle provides artists with a new tool set for generating 2D line drawing out of a given 3D scene prepared with Blender. Generated lines can be stylized by a variety of stylization options for tweaking line color, alpha transparency, line thickness, and line geometry. The resulting line art can be combined with other render components (e.g., render passes from the Blender Internal renderer and Cycles) through render layers and the compositor. Examples of Freestyle use cases include cartoon rendering, architectural visualization, technical drawing, blue prints, and computer-generated sketches. Freestyle expands Blender's rendering capabilities on the basis of geometry-based visualization solutions specifically geared to 2D-like computer graphics.
Paint System Improvements:
- The stroke system and brush texture access has been unified and as a result there are many more tools now shared across paint modes. Brush angle control, better brush overlays, separate texture control for alpha and a brand new stencil mapping mode with direct mouse control have been implemented. Many improvements and bug fixes have also been made.
Cycles Rendering:
- A Subsurface Scattering shader is now available, to create materials such as Wax, Marble or Skin. Minimum pixel width was added to hair rendering and several performance improvements have been made, to render scenes without hair or motion blur faster. The OSL shading system received performance improvements as well.
Motion Tracker:
- Camera and object motion solver motion are much more accurate and faster because the Ceres library is used now for the bundle adjustment step. In addition the tripod solver is finally fixed and has become usable for longer footage. Smaller fixes were done as well.
Compositing Nodes:
- Added border for compositor viewer node, which restricts what is to be composited for faster previews. Also border rendering and cropping are finally working as expected. Some optimization was done as well.
Python Nodes:
- The API now supports custom node types. Nodes can be defined and registered in python scripts like other UI classes. This allows the creation of entire new node systems for addons, external render engines and the like.
Node Editor:
- Node Groups editing is less cluttered and more consistent with other nodes. Multiple node editor windows can be used independently. Nesting node groups is fully supported. Pinning is supported as well in the node editor to disable context switching.
Usability and Tools:
- New mesh modeling tools: Individual Face Inset, Poke Face and Knife Project. Faster image display in the image and movie clip editors. Better support for UTF-8 text in the text and console editors, and various improvements to other editors.
3D Printing Toolset:
- An addon to help with 3d printing is now bundled as well as a new ruler tool and mesh-analysis display attributes such as thickness, sharp-areas and distortion.
Addons:
- New addons are the node efficiency tools and VRML2 export.
Bug Fixes:
- 3D View
- Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. (r55251)
- Fix #34711: matcap option not showing when switching from cycles material/rendered draw mode to blender internal. (r55730)
- Fix #34825: Transparent background of Empty Images clips objects behind them away when Empty is not selected. (r55746)
- Fix #34903: Lock Camera to View allows Numpad orbit, but not Numpad pan. (r55893)
- Fix #34908: compressed DDS files did not display properly when their mipmap levels did not go down to 1x1 image size. (r55906)
- Fix #34961: camera fly mode would reset camera scale. (r55990)
- Fix #35043: Camera view breaks with multiple scenes and the "view center camera" action. (r56192)
- Fix #35007: Clipping border error. (r56220)
- Fix #34706: Projection precision is zoom dependent. (r56226)
- Fix #35063: GLSL texture node Value output was not outputting alpha. (r56267)
- Fix #34714: cycles viewport render would restart when minimizing and unminimizing a maximized Blender window in Ubuntu Unity (r56278)
- Fix #35121: cycles 3D viewport render pause button not working during render. (r56360)
- Animation
- Fix #32492: Part 3: Error filter now includes drivers where there are errors with the variables/targets, even if those errors are for variables which aren't used (r55070)
- Fix #34394, #31843: Visual Keying not working for bones. (r55103 )
- Fix #34688: Auto-Keying doesn't include custom properties when pasting poses. (r55457)
- Fix #34932: Drivers on world nodes not updating on frame changes. (r55923)
- Fix #34805: Bake action ignores parent motion. (r55954)
- Fix #34836: Crash when driver variable has path == 'data' (r56206)
- Fix #34869: Switching actions does not trigger animation refresh. (r56232)
- Fix #34958: keyframe many items would fail if there was a (") in the text. (r56249)
- Fix #34645: NlaStrip Tweak Mode - No automatic action length sync on exit (r56314)
- Fix #35151: NLA editor: the channel list and the main area were not perfectly aligned, and could jump a bit around (r56416)
- Bugfix: Selecting AnimData "expanders" in AnimEditors works again. (r55261)
- Bugfix: Filtering option in NLA Editor to include AnimData blocks with no actions or NLA data attached was broken. (r55266)
- Armatures
- Fix #34541: Sketching bones created bones with 0 radius for envelope. (r55105)
- Audio
- Fix #33518: Jack sync doesn't work in 2.64, 2.64 or 2.65 stable versions (r55616)
- Collada
- Fix #34443: Ability to set 'Pivot Center for rotation/scale' missing in weight paint mode. (r54888)
- Fix #35014: Import crash with UV coordinates. (r56153)
- Fix #35073: Face normals calculation used wrong mloop index. (r56292)
- Fix #35229: Crash exporting constraints with no target set. (r56508)
Constraints:
Curves:
- Fix #34444: Counter intuitice name for curve Select Nth Number of Points. (r54884)
- Fix #34616: Wrong face culling for curves with constructive modifiers. (r55273)
- Fix #34785: only one curve cap is visible while backface culling is enabled. (r55627)
- Fix #35039: Issues with capson cyclic curve. (r56200)
- Fix #35026: Curve build modifier behaves unexpected oncurves without faces. (r56204)
- Fix #35097: only one curve cap is visible while backface culling is enabled (r56330)
- File I/O
- Fix #34511: Invalid Audio/Video codec combination produces hung filehandle. (r55189)
- Fix #34608: MultiLayer OpenEXR (from Maya) - passes lost in Compositor Image Node. (r55210)
- Fix #34626: voxel data texture can't read > 2GB files on Windows. (r55247)
- Fix #34689: Multilayer EXRs don't load correctly if one layer is named and the other is not. (r55498)
- Fix #34745: TGA with size of 4Kx8K won't load. (r55557)
- Fix #34776: Linking the group in this .blend causes crash with this starting scene (r55610)
- Fix #34779: Channels disappear from multilayer exr sequence. (r55624)
- Fix #34929: Windows would show a "No disk in drive" error popup when one of the recently opened files was on a DVD that's no longer there in the DVD drive. (r55966)
- Fix #35139: Output panel options are not taken into account when you safe your render (JPG) (r56376)
- Fix #35081: opening .blend files with chinese characters not working. (r56454)
- Fix #35143: Animplayer treated .tif extensions as movie files, so that didn't work. (r56412)
- Fix quicktime video export not properly supporting animation of audio properties like volume. (r56494)
- Fix for non-terminated reading of JPEG metadata. (r56495)
- Fix double free error in OpenEXR when file cannot be saved. (r56456)
- Game Engine
- Fix #28753: Mouse Over doesn't work at certain angles. (r54733)
- Fix #34483: multi UV glsl materials not working correct after changes to support more than 2 UV maps. (r54965)
- Fix #34523: 2dfilter produces render error (objects disappear). (r55010)
- Fix #34677: Setting Boolean property on KX_GameObject creates Int type. (r55396)
- Fix #34550: getVertexArrayLength changed in 2.66 (r55483)
- Fix #34505: Vertex Colors not working in the BGE (for custom GLSL shaders) when multitexture and no material. (r55487)
- Fix #34997: When starting the game engine in one window and switching to a second window, the game would stop drawing in the first and mess up the OpenGL state of the second. (r56148)
- Fix #34383: Blender crash Steering actuator. (r56353)
- Fix #34609: mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes (r56460)
- Fix #34889: negative lights not working in glsl view and game engine. (r56484)
- Image / UV Editing
- Fix #34589: Strange behavior with projection painting and 16bit PNGSs. (r55195)
- Fix #34672: Image sampling line didn't use color management for byte buffers. (r55367)
- Fix #34772: Incorrect aspect for tex mapping from camera view. (r55606)
- Fix #34866: UV/Image Editor breaks on mode change + undo (r55823)
- Fix #34978: For cycles, images displayed in the UV editor where coupled to the active image texture node in the material. (r56070)
- Fix #35011: UV unwrap giving poor results for ngons. (r56152)
- Mesh Editing
- Fix #34611: Bevel modifier needs to limit amount to max without overlap. (r55234)
- Fix #34620: SHIFT+T (texture space transform) crashed in editmode. Not checking NULL pointer. (r55244)
- Fix #34633: Merge First/Last crashes Blender. (r55292)
- Fix #34603: ALT-F fails, freezes, CPU=100% (r55579)
- Fix #34802: Individual Transformation Confusing in Edit Mode. (r55771)
- Fix #34918: Interactive bevel doesn't accept +/- keys to change # of segments, only scrollwheel. (r55890)
- Fix #34947: Alt-F Fill not working. (r55949)
- Fix #35009: Edge/Vertex Slide issue using G-G. (r56162)
- Fix #35025: Mesh Debug samples strange behavior. (r56181)
- Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in the operator the previous time. (r56240)
- Fix #24887: Crash on snapping verts on other object. (r56254)
- Fix #34657: Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape. (r56258)
- Fix #35085: Loop cut slide didn't work nice with multicut. (r56318)
- Fix #35156: Edge slide gg shortcut brings up wrong settings. (r56402)
- Modifiers
- Fix #34526: crash using mask modifier + subsurf + UV map. (r55255)
- Fix #35113: solidify modifier not preserving clamp option on duplicating the object or modifier. (r56338)
- Fix #35149: solidify modifier + vertex parent not working after going in and out of editmode on the child object. (r56447)
- Movie Clip Editor
- Fix #34574: Empty Movie Clip Editor crash on select. (r55130)
- Fix #35146: Move Clip Editor: "T-key panel" bug (r56381)
- Fix issue with bright frames appearing in clip editor when compositor is open. (r55968)
- Fix missing angle zerolization when 2d stabilization is disabled. (r56516)
- Fix for crash when using 2D stabilization for float movie clips (r56517)
- Nodes / Compositor
- Fix #34436: Texture node editor crash on node delete. (r54908)
- Fix #34599: Mask nodes stop working if output is later piped through HSV node. (r55204)
- Fix #34617: Track Position node behaves wrong when creating second connection from output socket. (r55298)
- Fix #34709, #34709: cycles group nodes were not working well with 0 or 2+ group input/output nodes. (r55440)
- Fix #34694: Bokeh Blur operation was writing outside of allocated memory in case of (0, 0) size buffers, with the usual unpredictable results. (r55444)
- Fix #34758: Nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly causing corrupted memory + crash. (r55566)
- Fix #33628: Segmentation fault after pasting a closed group of nodes into an open group. (r55752)
- Fix #34948: Bug with cycles group nodes. (r55955)
- Fix #34910: NodeGroup input/output sliders bug. (r56037)
- Fix #34911: Compositor with multiple views autozooms to node when creating a link. (r56115)
- Fix #35037: Compositor: MultilayerEXR + undo loses image. Crash when selecting in Image Editor. (r56201)
- Fix changing image ID datablock from browser in Image node didn't change output sockets. (r55211)
- Fix for crash in special cases when mixing translate node with other. (r55215)
- Objects
- Fix #34726: Appending a group to 'Active Layer' doesn't work. (r55503)
- Fix #34972: Blender crashes when Force Field-> Curve Guide is created. (r56060)
- Particles
- Fix #34667: trail_count option missing for Particle (emitter) System Render Panel "Path" UI (r55500)
- Physics / Simulations
- Fix #34519: deleted cache after duplicating an object with baked simulation. (r55065)
- Fix #32233: exporting bullet format results in corrupt files. (r55096)
- Fix #34561: Possible smoke crash if smoke flow had lower density than adaptive domain "threshold". (r55179)
- Fix #34710: Crash on duplicating object with cloth modifier. (r55449)
- Fix #34685: Dynamic paint sub-steps don't work if brush is animated through parent chain longer than 2 objects. (r55517)
- Fix #34721: Smoke adaptive domain threshold ignores high resolution data. (r55518)
- Fix #34749: Fluid domain > 10GB crashes Blender - out of memory (r55567)
- Fix #34857: Negative temp.diff. in a smoke simulation doesn't work. (r55801)
- Fix #34783: smoke simulation crash when changing frame while preview rendering. (r56273)
- Fix #34806: rigid body world settings were not copied with a full scene copy. (r56282)
- Fix #35082: Blender Freeze when change smoke domain setting (r56306)
- Fix #35115: Character physics type fails collision with static type with an action r56369
- Fix #35110: Dynamic Paint does not paint accurately in baked "Image Sequence" on Armature-Posed-Mesh (r56384)
- Fix #35173: Object's draw_type resets when removing smoke (r56469)
- fix #35071: Bullet Convex Hull Crashes on Win32 with SSE (r56519)
- Python
- Fix #34768: Out of bounds access in console selection. (r55621)
- Fix #34636: bpy.app.handlers.load_post not run on startup file loading after splashscreen. (r55643)
- Fix #34804: Only timeline_markers[0] is selectable if multiple markers at same frame. (r55655)
- Fix #34856: crash passing an object rather than a mesh to bpy.data.mesh.remove(). (r55757)
- Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, while the docs said it followed the settings in the Output panel. (r55781)
- Fix #34881: Bad characters in error output (PyConsole) if trying to use a Bmesh UV Layer on a BMVert. (r55813)
- Fix #34870: bmesh.ops.* parameter lists and descriptions don't show in PyConsole on auto-complete. (r55829)
- Fix #34898: Typo in error message of mathutils.Vector * Also fixed some more cases of "more then" -> "more than". (r55885)
- Fix #34875: Some property subtypes not working (no unit suffix), precision=0 not supported. (r55910)
- Fix #34902: Unicode decode error in Python console when completing a method name of text object in edit mode. (r55914)
- Fix #34941: Space.draw_handler_add now supports PRE_VIEW and POST_VIEW callbacks for more editors: timeline, graph, action, NLA, sequencer, image, clip. (r55937)
- Fix #34983: bpy.ops.mesh.primitive_torus_add() ignores rotation-parameter. (r56223)
- Fix #35056: crash running bpy.ops.transform.rotate() in background mode. (r56227)
- Fix #35068: bpy.ops.node.output_file_add_socket() fails if there is no "node" in the context. (r56272)
- Fix #35150: Crash when bmesh operation called from within a Panel draw() (r56396)
- fix #35154: Python: UI issues with invoke_props_dialog() - highlighed buttons that were never pressed could be activated by accident when canceling search popup. - canceling a search popup on a popup would close both. (r56399)
- Render
- Fix #34481: camera focal length and sensor size did not use units yet, now they do. (r55248)
- Fix #34551: blender crash rendering with save buffers. (r55253)
- Fix #34671: Video file overwritten even though overwrite option is unselected. (r55371)
- Fix #34803: blender internal SSS rendering black/nan with negative texture colors. (r55735)
- Fix #34923: Images that have their alpha calculated should not get de-premultiplied. (r55960)
- Fix #34817: improve OpenGL preview render speed, it got quite a bit slower since 2.60. (r55970)
- Fix #34992: OpenGL Preview Renderer: Displacement Modifier with Noise Texture not working. (r56073)
- Fix #35017: Ssetting alpha to zero for ray-transp material with refraction did not render. (r56134)
- Fix #34895: Spotlamp with buffer shadow + object without "Cast buffer shadow" = artifact. (r56145)
- Fix #35091: Blender internal does not render face texture alpha. (r56316)
- Fix #35171: crash rendering cube with two subsurf modifier in some circumstances. (r56441)
- Fix #35174: Dynamic paint displacement missing in render. (r56472)
- Fix crash rendering material with "Face Textures" option. (r56513)
- Render: Cycles
- Fix #34414: Python error with frame_change callback and Cycles motion blur. (r54941)
- Fix #34654: Cycles hair particle system modifier obeys viewport visibility as well. (r55332)
- Fix #34700: Cycles depth of field now works with orthographic cameras too. (r55454)
- Fix #34759: Cycles texture influence for particles not shown correct when switching to a different texture slot. (r55739)
- Fix #34700: Orthographic camera DOF was still not working correct. (r55763)
- Fix #34625: Duplivert/face rendering with modifier could crash accessing UV and generated coordinates on the original mesh, after the change that made duplis take modifiers into account. (r55765)
- Fix #34601: Cycles OSL crash when using preview render and viewport render at the same time, due to shared texture cache system. (r55792)
- Fix #34867: Cycles viewport render did not respect viewport visibility for modifiers with text/curve/surface objects. (r55796)
- Fix #34679: Cycles image texture alpha fringes. New rule is now that color output will not give straight RGB values if the alpha output is used, so that mixing with a transparent BSDF gives the correct result. (r55818)
- Fix #34877: The render status feedback (progress bar) does not take into account specific Renderlayer samples. (r55821, [http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=55826 r55826 rr55826])
- Fix #34880: Cycles motion blur render issue with some compilers. (r55832)
- Fix #34871: Cycles/CUDA/sm_35: Build problems probably due to issues with float3 operators. (r55839)
- Fix #34921: Cycles rendered a specific scene with a small high poly object contained in a large low poly object very slow, due to failure case of fast multithread BVH binning. (r55912)
- Fix #34740: Cycles rendering issue mixing glossy/glass BSDF's with zero or very low roughness and same index of refraction. (r55922)
- Fix #34322: Cycles crash with (undo) save during threaded render. (r55991)
- Fix #34966: Cycles packed PNG images were showing alpha fringe, packed images were not properly premultiplied. (r56088)
- Fix #35004: Fireflies with .tif image in cycles, try to avoid extreme values when openimageio can't detect premul/straight alpha correct. (r56112)
- Fix #34725, #34725: cycles crash with OSL and both a 3D viewport and preview running at the same time. (r56208)
- Fix #35077: cycles incorrectly rendered an empty with dupligroup that was dupliverted by its parent. (r56294)
- Fix #34172: cycles BVH build crashing in some rare circumstances on 32 bit linux. (r56303)
- Fix #35102: crash with experimental cycles displacement feature due to uninitialized memory usage. (r56333)
- Fix #35207: addition to previous fix to avoid OSL getting uninitialized. (r56492)
- Fix #35209: cycles generated texture coordinates did not stick to deforming meshes. (r56500)
- Fix for material icon rendering with cycles. (r55961)
- Sequencer
- Fix #34782: Video Editor - Subtract after transform fails. (r55644)
- Fix #34811: Wrong result of add/subtract effects. (r55924)
- Fix #35117: Properties region didn't respond to "Nkey" to hide the region. (r56355)
- Fix #35182: VSE, speed control Trim duration (soft) end reset to 0. (r56467)
- Fix: Scopes in sequencer were not drawing OK (drawing code assumed alpha). (r55603)
- Fix: Histogram in Sequencer now uses same formula to quantify R G B as the other histogram in Blender (per channel). (r55603)
- Sculpting / Painting
- Fix #34370: Collapse-edges crash in dyntopo. (r54827)
- Fix #34416: Sculpt with ALT-B affects unseen mesh parts. (r55008)
- Fix #34501: Painting on image editor with texture brush causes memory leaks in render module. (r55017)
- Fix #34641: "Front Faces Only" option in SculptMode behaves weird. (r55343)
- Fix #34348: Collapse short edges affects masked geometry. (r55344)
- Fix #34720: Sculpt mode T panel has no texture preview. (r55499)
- Fix #34730: Brush texture angle gets offset incorrectly due to rake setting. (r55561)
- Fix #34773: smooth brush used on a shape key messes up the topology. (r55642)
- Fix #34813: smooth brush used on a shape key messes up the topology - part2. (r55694)
- Fix #34860: View in Weight Painting mode no longer rotates around active bone (r55769)
- Fix #34970: in glsl mode the vertex paint face mask is not visible (r56131)
- Fix #34818: Sculpting Mode only rotates around geometry origin. (r56168)
- Fix #34640: colors darkening when using the vertex paint blur tool. (r56293, r56295)
- Fix #34233: bad alpha blending for 2D image painting. (r56337, r56359)
- Fix #35140: texture paint would give 'noisy' strokes and poor results for strokes crossing themselves. (r56391)
- Fix #35141: stencil and 3D texture mode did not work with 2D image paint. (r56410, r56411)
- Fix #35166: texture paint mask texture stencil not scaling properly. (r56440)
- Fix #35166: texture mask stencil Reset Transform did not work properly. (r56474)
- Fix 2D painting gave squares rather than a disk for the "Max" curve falloff shape. (r56458)
- Fix for weight gradient when used with active-unselected object (r56462)
- Text Editor
- Fix #34460: Text editor freezes when turning on syntax highlight. (r54907)
- Fix #34610: Syntax highlighting freezes. (r55206)
- Fix #34405: Side panel of Text editor re-scales if hovered the 1st time (if window not maximized). (r55504)
- Fix #34905: Text editor: replacing matches by empty string not allowed. (r55889)
- Fix crash when overwriting ascii character with multibyte character. (r54917)
- Fix for cursor jumping error stepping backwards (r56506)
- fix for glitch in text editor using: Ctrl+(Backspace / Delete). (r56521)
- User Interface
- Fix #34374: Fixed tooltip for checker-select, it works on the active item, not selected ones. (r54786)
- Fix #34450: Vertical zooming in graph editor is very unresponsive r54910
- Fix #34334: Ugly shadow in UI popups. (r54954)
- Fix #34490: Copy and paste floating point number fields losses precision. (r55005)
- Fix #34560: Wrong angle for text in Horizontal mode of Properties space. (r55107)
- Fix #34573: Icon File for interface theme doesn't work currently. (r55159)
- Fix #34365: Dragging option (cursor change) for region dividers in editors was having an N-even sensitivity hotspot. (r55163)
- Fix #34598: Modifier-Icon in Outliner does not appear. (r55197)
- Fix #34621: I18n Switch Issue When Gimbal and Rotation Manipulator On. (r55245)
- Fix #34716: Change Trim Duration (soft) value nothing happening. until mouse drag footage (image sequence). (r55573)
- Fix #34775: Persistent "can't find file" when saving packed .blends. (r55626)
- Fix #34850: "x" to clear ID prop fields is too close to the right border (r55745)
- Fix #34862: some operators like mesh separate or object clear parent were not showing shortcuts in menus. (r55797)
- Fix #34936: Unable to select items using only the arrow keys. (r55952)
- Fix #34974: The open region indicator (with +) didn't do alpha blending properly, so it wasn't visible for any theme color. (r56110)
- Fix #34868: Pulldown menus with long shortcut text labels got clipped badly occasionally. (r56126)
- Fix #34943: Extreme narrow scaled editors lead to crash in some circumstances. (r56129)
- Fix #34822: Blender does not respect custom modifier keys. (r56142)
- Fix #35051: When viewing a complex node setup in the material properties, the properties were continuously redrawing, which slowed down everything else. (r56210)
- Fix #35055: Crash in Edit Source feature for multilevel menus. (r56242)
- Fix #35072: View name of 3Dview is clamped in Japanese just increase size of string to allow for utf8 chars. (r56286)
- Fix #34545: Render layer name is unwantedly translated in composite node editor. (r56300)
- Fix #35124: Outliner was drawing "Animation" category even when no actions/strips/drivers existed. (r56354)
- Fix #35178: Autoselect-in-list for Vertex Group selection doesn't work. (r56465)
- Fix: multisample viewport drawing didn't work well with selection or particle brushes, due to issues with color coded drawing or slow/buggy reading from such a buffer on some systems. (r55316 )
- Fix curves widget error: after deleting a point, and click to add a new point, on dragging it the point flipped up 20 pixels r55370
- Fix: drawing disabled buttons now draw OK in all cases. (r55379)
- System
- Fix #35157: export key configuration did not export text input events correctly. (r56475)
- Other
- Fix #34649: Texture size limit user preference not working. (r55310)
- Fix #34713: MultiSample broke GPencil Surface sticking mode. (r55462)
- Fix #34467: File Browser deletes unselected files. (r55556)
- Fix #34698: Axis Locking works incorrect don't do projection when constraints are used. (r55587)
- Fix #34658: GreasePencil eraser deletes strokes through geometry, surfacemode. (r55588)
- Fix #34847: Box selecting shape keys of a mask causes crash. (r55744)
- Fix #34954: Sample Color gets stuck with custom shortcut. (r55967)
- Fix #34896: Previous session is restored even when a .blend file should be loaded. (r56006)
- Fix #34967: Display transform makes byte image with alpha=0 black. (r56065)
- Fix #34897: Select edge loop shortcut not working in Maya preset. (r56085)
- Fix #34350: Maya Keyboard map preset problems. (r56209)
- Fix #29932: Left Shift + Numpad 1,2,3 not Aligning to Active (r56285)
- Addons
- Fix #34350: Rigify, UIList resize, resizes wrong list II/II r4274
- Fix #35040: Rigify, dev tools panel was displayed regardless of mode. (r4488)
- Fix: Rigify, move widget meshes to match the bones, even if the widget meshes already exist r4277
- Fix: Rigify, deleted WGT objects now get properly replaced on generation r4278
- Fix: Rigify, certain kinds of import errors were being suppressed in rig types. (r4321)
- Fix: Rigify, two bugs in IK/FK snapping that made it fail in some cases. r4334
- Fix: Rigify, biped arm/leg rigs. The bbone elbow was causing weird twisting and sharp bend angles r4342
- Fix: MilkShape3D, error export for non-select objects r4303
- Fix: MHX Import, bug with lipsyncing r4416
- Fix: X3D, exporting UV's was broken r4325
- Fix: X3D, import comma separated coordinates failed r4464
- Fix: X3D, import of lists of images and alpha support. (r4327)
- Fix: X3D, import face colors r4362
- Fix: 3DS, import material transparency value short/float fix r4369
- Fix #34607: MDD import didn't default to linear interpolation r4466
- Fix #34864: OBJ Import, Save&Load - Relative Paths ticked, Textures tab uses absolute paths r4450
- Fix: MeshF2, crash when all faces are selected. (r4416)
- Fix #34682: STL importer ValueError exception r4429
- Fix 3D-Coat: axis error r4472
- Fix: export .X format, smooth normals export bug. (r4477