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免費繪圖軟體Krita能取代Photoshop嗎

Krita (32-bit) 軟體圖示 Krita (32-bit) 3.0 (32-bit) 資料更新 2016-05-31 閱讀約 6 分鐘

想認真畫圖的人,大概都碰過這種狀況:興沖沖裝了繪圖軟體,結果筆刷一畫下去延遲明顯,想調個色彩管理翻半天找不到設定,不然就是開個檔案就跳出試用到期通知。你只是想好好畫一張圖,卻先花了一小時跟軟體本身搏鬥。尤其是剛從免費試用版畢業、或不想每個月付訂閱費的人,常常卡在「好像只能回去用Photoshop」的念頭上。

一般人遇到這個問題,第一個念頭是找免費替代品,但免費軟體常給人「功能陽春、只能玩玩」的印象。實際上,這類工具的切入點不是「免費所以將就」,而是從繪圖流程本身去設計——把筆刷引擎、圖層管理、色彩準確度這些畫圖真正會用到的東西做好,讓創作過程不被工具打斷。它不追求包山包海,而是專注在「畫」這件事上。

01Krita這套軟體到底能做什麼?

它是一套開放原始碼的數位繪畫與插畫軟體,主要用途是畫圖,不是修圖。內建多種筆刷引擎,包含像素、混色、紋理、剖面線等,也支援向量圖層與點陣圖層、圖層遮色片、調整圖層。此外有動畫時間軸與洋蔥皮功能,可以做2D逐格動畫。官方說明強調它同時照顧初學者和專業使用者,但實際體驗仍以繪圖創作為核心。

02它的筆刷功能有比免費軟體更強嗎?

官方資料指出,它擁有龐大的筆刷庫,而且每支筆刷都能深入調整參數,例如動態筆刷引擎就分為像素、混色、紋理、剖面線等不同類型。這表示你不只可以選筆刷,還能自己改造筆刷。但要注意,介面語系只有英文,若你對筆刷術語不熟,初期調整參數會需要花時間查文件。

03除了畫圖,它能拿來做動畫嗎?

可以。它內建時間軸與洋蔥皮功能,能製作2D逐格動畫。官方特別提到,動畫的影音同步採用MLT框架,匯出影片時已整合FFmpeg,所以多數使用者不需另外設定就能匯出影片。不過,Android版本在匯出影片時可能會有額外限制,這點在平板上使用時需要留意。

04它能開Photoshop的PSD檔嗎?

可以開啟和儲存PSD檔案,但官方有提醒:某些複雜的圖層或特效可能無法完美轉換。如果你手上有很多PSD檔,而且檔案內含大量混合模式、智慧型物件或特殊效果,建議先測試幾個檔案再決定是否要轉換。一般平面圖層的相容性較高,但越複雜的檔案越可能出現落差。

05這套軟體有支援繪圖板或平板嗎?

官方說明提到它支援Windows、macOS、Linux,也支援Android平板,並強調支援感壓筆。也就是說,你可以在桌機接繪圖板,或直接在Android平板上畫圖。不過,官方文件沒有具體列出支援哪些型號的繪圖板,實際使用前最好先確認你的設備驅動程式是否能正常運作。

06新手完全沒用過繪圖軟體,適合直接學這套嗎?

它的介面可以自訂,也提供彈出式色盤與筆刷預設集,方便快速取用工具,官方也說介面設計以繪圖流程為優先。但介面語系只有英文,對不習慣英文介面的初學者來說,學習曲線會比較陡。如果你完全沒接觸過圖層、遮色片、色彩管理這些概念,建議先找英文教學影片或文件,再決定是否投入。

07專業工作者拿它來接案或出圖,夠用嗎?

官方資料顯示它具備ICC色彩管理、Gamut Mask、色彩環等專業色彩工具,也支援向量圖層與PSD匯出,這些都是專業工作會用到的功能。不過,它終究是開放原始碼軟體,沒有Adobe那種龐大的外掛生態系。如果你的工作流程高度依賴特定Photoshop外掛,或需要與團隊共用複雜的PSD檔案,就要先確認相容性。

08什麼樣的人不建議用這套軟體?

如果你需要的是完整的Photoshop替代品,包含大量濾鏡、進階遮片、文字排版、3D功能,那這套軟體可能不適合。另外,介面只有英文,若你對英文介面排斥,使用上會很痛苦。還有,它支援的是64位元Windows系統,若你的電腦是32位元系統,就無法安裝。

09它跟Photoshop比起來,主要輸在哪裡?

官方資料沒有直接比較,但從功能描述來看,它缺少Adobe生態系的雲端整合、龐大的第三方外掛、以及Photoshop在業界長期累積的檔案交換標準。雖然它能開PSD,但複雜檔案可能失真。另外,Photoshop有大量教學資源與業界慣用流程,這套軟體在這方面的資源相對少,遇到問題時能查到的中文資料也有限。

10這套軟體更新頻繁嗎?會不會裝了之後沒人維護?

根據版本紀錄,它近12個月更新了9次,近24個月更新了14次,顯示開發團隊仍持續維護。官方也提到,使用者可以在新功能開發期間直接給開發者回饋。這表示它不是放著不管的軟體,但開放原始碼專案的開發方向由社群決定,不一定會完全符合你的個人需求。

11它跟其他免費繪圖軟體比起來,有什麼明顯優勢?

官方資料顯示,它內建動畫工具、向量圖層、色彩管理、插件系統,這些功能在免費軟體中算是相當完整的組合。相較之下,其他免費軟體可能只專注在單一領域,例如純繪圖或純修圖。不過,每個軟體的介面與操作邏輯不同,建議實際安裝試用,確認它是否符合你的繪圖習慣。

12我該怎麼開始使用這套軟體?

官方建議的流程是:先到官方網站下載最新版本,執行安裝程式,開啟後從File > New建立新畫布,選擇預設畫布尺寸或自訂。接著用工具列選筆刷、橡皮擦或形狀工具,並透過Layers Docker管理圖層。官方也建議下載額外的筆刷與插件,這些資源可以在Krita的Resources區找到。

下載與官方連結

前往官方網站 下載 Krita (32-bit)

krita-3.0-x86-setup.exe · 61.52 MB · 連結指向軟體原廠

版本紀錄

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看完整版本清單

這一版改了什麼

What's new in this version:

- Krita 3.0 is finally here! Releasing round version-number releases is always exciting for any kind of project. It’s like the start of a new beginning! And 3.0 presents a lot of new beginnings to us as well: First, we have now our own repository, for our code, as well as our own wiki, for the manual! So we started this release with a Spring-cleaning: Porting to Qt 5 and KDE Frameworks 5, necessary to keep Krita easy to maintain in the future. But also cleaning out the code. We removed lines of dustbunny code and reorganized all the files. We also started work on making OSX a first-class platform for Krita, but though we’ve already done lots of work, that is still a work in progress.
- And of course, rewriting the core rendering system, for what you have all been waiting for. If you haven’t already, check out the Krita 3.0 Video Review from GDQuest…

You can now do proper frame-by-frame animation in Krita. Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools:
- It’s enough to make any animator’s fingers itch!
- nimatable raster layers – Animated raster images with frames, and use the time-line docker to order them. Works in all color spaces and depths as well!
- Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!
- Importing image sequence – Import any set of images as an animated layer, automatically sorted by naming scheme.
- Exporting image sequence – Export the whole animation as an image sequence, for further processing in other programs.
- New dockers – timeline docker, animation docker, and animation workspace
- CSV import and export – for layered animation, for use with TV-paint, or Blender via a plugin, courtesy of Laszlo Fazekas
- Spriter scml exporter – Make the base image in Krita and then export it to this powerful cut-out animation tool for games.

Faster, Stronger, Instant:
- It is easy to make a timeline docker, but it’s not easy to have fast playback, and we know that animation in Krita would just be a gimmick without real-time playback. Therefore speeding up was paramount!
- Caching for Animation playback – Proper animation playback, in all sorts of frame-rates, relative speed-ups
- Instant Preview for Big canvases! – Utilizing the power of OpenGL 3.0 you can now draw smoothly with 1000 pixel width brushes!
- Frame dropping – For slower devices, we implemented frame-dropping, so that you can always see your animation at real-time speed!

FASTER LAYER WORKFLOW:

More Layer Actions:
- Simplified merging – One hotkey to rule them all!
- Multi-Layer Mania – Krita 2.9 had multi-layer selection and dragging and dropping. We spent this release expanding this functionality with moving, on canvas-selecting, merging, duplicating and more!
- Quick select layers – Select All/Visible/Locked layers, or select them on-canvas via Shift+R+Click
- Mass editing layer properties – Instantly rename multiple layers, or change their blending mode, or opacity, or any other property.
- Group multiple layers – Or create Clipping Groups or just ungrouping with hotkeys.

User Interface Improvements for Layer Management:
- We spent a long time discussing the most important parts to managing layers and what needs to be seen. From this, we updated the entire layers docker. This new look comes with some additional functionality.
- Clearer Layers – Condensed layers means you can see more at a time
- Color Coding – Right-clicking a layer gives you the ability to color code a layer
- Filter layers by color – You can choose to only see all blue layers, or green layers, or only blue and green layers with layer filtering.

SHORTCUT IMPROVEMENTS:

- Switch Shortcut Layout – If you are familiar with Photoshop or Paint Tool SAI’s shortcuts, you can switch the shortcut system. Accessed from the Settings → Configure Shortcuts.
- Saving and loading shortcut schemes – Share you shortcuts with friends and collegues!
- A better shortcut layout – Short cuts are now grouped!
- Selection shortcuts switch – There is a new setting in the preferences that allow you to switch the Alt and Control modifiers for the selection shortcuts
- Luminance based hotkeys – The Lighter and Darker actions are now color managed and use true luminance where ever possible.
- Redder/Greener/Bluer/Yellower/Hue/Saturation Hotkeys – New configurable actions for modifying a color’s hue, saturation, making it redder, greener, bluer and yellower.

Grids, Guides and Snapping:
- Grids and Guides docker – A Unified docker for grids and guides!
- Customize the look of Grids and Guides – Toggle Grid and Guide visibility separate and edit their look!
- Grids and Guides saved per document – None of this global grid nonsense, and you can now set-up templates.
- Snapping – The vast majority of tools now support snapping to grids and guides.
- Fast access to snap-settings! – snap-settings pop up on Shift+S.

User Interface:
- Improved popup palette – for easier reading of the preset-icons
- Compacter New Document Screen – The new document menu has been modified to fit on tiny laptop screens.
- The color space browser heavily improved – you can now get feedback about color lookup table profiles like those of the CMYK space as well as their Tone Response/Reproduction/Transfer curve.
- Loading screen – Krita now shows you what it is loading on the start-up screen!
- Improved GUI – The Crop tool, Assistant editing tool and the Straight line tool got an improved user interface, and the Straight line tool’s on-canvas preview has been improved as well.

Filters:
- Gradient map filter – It wasn’t planned, but Spencer Brown surprised us all and added it! It is still in progress, so temporarily disabled for the filterlayers.
- More Models for the HSV adjustment filter – HSV adjustment now supports HSI, HSY and YCrCb for the model
- Multi-threading with G’MIC – Make use of all your processor cores for all those fancy G’MIC filters. G’MIC is also a lot more stable now.

Other changes:
- Added “Greater” blending mode – change the way you paint on transparent layers (example shown to the side)! Made by Nicolas Guttenberg’s dedicated tinkering!
- GBR and GIH import/export – Gimp’s brush format can now be saved and opened directly by Krita. You don’t have to rely on the make-brush menu in the predefined brush-tab.
- Move Tool Improvements – Move layer content with arrow keys, and configure the increments in all important unit-sizes!
- True luminance in the advanced selector – The HSY space color pickers are now linearised before their luma is crunched. The Gamma can be manually configured, making this picker possible to give true luminosity!
- Smoother Color Smudge – Improved the smoothness of the color smudge strokes in dulling mode.
- New pixel art presets – No need to create your own now.
- New cursor options – Added a single pixel black and white. For those who REALLY need precision.
- Removed the grids tool and the perspective grid tool. You can use the perspective grid assistant for the latter, and even get more features. For the grid tool we have replaced it with the grids and guides docker!
- Added zoom and pan tools! – These tools revived themselves during the port, and we let them be for those preferring these tools separately
- Improved Learning and Education:
- New manual website! – Pressing F1 now takes you to the new learning area on Krita.org. This has more information and should be a better resource for answering your issues. It includes a type-ahead search as well as a static navigation on the left.

Technology Upgrade:

For 3.0, we had the QT5 and KF5 port, but that is not the only thing we changed:
- Renewed Tablet Handling – We rewrote the entire tablet and input system, supporting a wide variety of drawing tablets using Qt5 now.
- Linux AppImages – Now different Linux users can have the latest version without waiting on their distribution repository updates.
- Changing Compilers for Windows – We are building and cross-compiling with MinGW instead of MSVC now. This will allow us to use VC 1.2 (a math library for speed) in the future, but more importantly, make a stable, multi-threaded version of G’MIC, and the ability to import and export PDFs with the poppler library. With this change, we aren’t able to use MSVC any longer.
- Faster startup time – More resources are loaded and managed internally. This means faster start times.
- Building Instructions – Improved building instructions for developers and technology enthusiasts.
- Build Krita on Windows and OSX – Building Krita from the source code is easier than ever. It was significantly more difficult in Krita 2.9. The instructions are in the 3rd party folder in the source code for how to do it. We even have artists building on Windows!