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想玩懷舊街機遊戲,MAME 能做些什麼
你最近是不是突然很想玩小時候在雜貨店或大機台前投幣玩過的那幾款街機遊戲?可能是格鬥、射擊或大型電玩,但現在這些機台早就消失,網路上找到的遊戲畫面又模糊不清,不然就是下載到來路不明的檔案,根本不知道怎麼開始。你只是想重溫那個手感,卻卡在「不知道從哪裡找遊戲」和「找到之後怎麼跑起來」這兩步之間。
一般人會先想到去抓模擬器,但模擬器百百種,有的只支援特定主機,有的設定複雜到要改一堆參數,還有的根本跑不動。更麻煩的是,就算模擬器裝好了,遊戲 ROM 要放哪裡、怎麼設定按鍵、畫面為什麼是黑的,這些問題沒人解釋,最後只能放棄。這類工具真正的切入點,是模擬原始機台的硬體,讓舊遊戲在現代電腦上重現,但前提是你得先搞懂它的基本邏輯,才有辦法順利玩到遊戲。
01MAME 是什麼?它能玩哪些遊戲?
MAME 是一套模擬大型電玩機台的開源軟體,官方說明指出它收錄超過一萬個遊戲 ROM,涵蓋動作、射擊、格鬥、益智等多種類型。它不只是一套遊戲,而是模擬當年機台的硬體,讓那些老遊戲能在現代電腦上跑。要注意的是,軟體本身不附遊戲,你需要自行準備 ROM 檔,而且 ROM 的合法性取決於你是否擁有原版遊戲,這點要自己確認。
02它怎麼做到畫面跟聲音跟以前一樣?
它的做法是盡可能精確模擬原始機台的硬體元件,包括處理器、顯示晶片和音效晶片,所以畫面、聲音和操作感會貼近原版。官方說明強調這種精確度是它的核心目標,不是只把畫面放大或套濾鏡。不過,精確模擬的代價是某些遊戲可能需要額外的 BIOS 檔才能正常執行,這在官方 FAQ 中有提到,你需要在網路上找對應的 BIOS 並放進指定資料夾。
03可以自己設定按鍵嗎?我想用搖桿玩。
可以。官方功能說明提到,它提供控制設定,你可以把鍵盤、遊戲手把或搖桿對應到機台的按鍵。設定方式是從主選單進入控制選項,逐項指定你要用的輸入裝置。如果你用的是大型搖桿,通常會被辨識為遊戲手把,設定起來不難。但要注意,不同遊戲的按鍵配置可能不同,你可能需要針對每款遊戲個別調整,這在初次設定時會花一點時間。
04玩到一半可以存檔嗎?我怕打不過。
可以。它支援儲存遊戲狀態,讓你可以隨時暫停並存檔,之後再從同一個進度繼續。另外還有倒帶功能,玩到一半失手可以往回退幾秒,重新挑戰。這兩個功能對練技術很有幫助,尤其是那種一失誤就要重來的關卡。使用方式很直覺,從選單或快捷鍵就能觸發,不需要額外設定。
05畫面在現在的螢幕上會不會很模糊?
它支援高解析度顯示,可以將遊戲畫面縮放到現代螢幕的原始解析度,官方說明指出這樣能維持視覺品質。你也可以套用圖形濾鏡來調整畫面,讓像素看起來更平滑或更接近舊螢幕的質感。不過,實際效果取決於你的螢幕和顯示卡,如果你的顯示卡不支援 OpenGL 3.3 以上,可能無法使用某些顯示功能,這在系統需求中有提到。
06我只有一台普通電腦,跑得動嗎?
官方列出的系統需求是雙核心 2 GHz 以上處理器、4 GB 記憶體、100 MB 可用空間,以及 OpenGL 3.3 相容的顯示卡。以這個標準來看,近十年的電腦大多符合。但要注意,某些較新的遊戲或需要大量模擬的機台可能對效能要求更高,實際跑起來順不順,還是要看你執行的遊戲和電腦配備。如果你只是玩早期的 2D 遊戲,一般文書機應該沒問題。
07我完全沒碰過模擬器,會不會很難上手?
官方說明強調它的介面設計以簡單和易用為目標,主選單乾淨直覺,可以快速瀏覽遊戲庫和調整設定。但官方 FAQ 也坦承,初始設定對新手可能有點門檻,尤其是要搞懂 ROM 檔要放哪裡、BIOS 是什麼、為什麼有些遊戲開了沒畫面。如果你願意花一點時間看教學或社群討論,通常一兩個小時內可以搞定。如果完全不想碰設定,這套軟體可能不適合你。
08我收藏了很多舊遊戲光碟,可以用它玩嗎?
官方資料沒有提到支援光碟讀取或實體媒體的功能,它主要設計是讀取 ROM 檔,也就是從機台或卡帶中抽取出來的檔案。如果你有舊光碟,可能需要先轉成 ROM 格式,但這部分官方沒有提供相關說明,你需要自行確認轉檔工具和格式相容性。如果你的遊戲是大型電玩機台,通常沒有光碟,而是用 ROM 晶片,這點要特別注意。
09我想跟朋友線上對戰,它支援嗎?
官方說明明確指出,它本身沒有內建線上多人功能。不過,官方 FAQ 提到有第三方工具可以做到線上連線對戰,但這些方法需要額外的設定和網路知識,不是裝好就能用。如果你只是想跟朋友在同一台電腦輪流玩,那沒問題;但如果是想透過網路連線對戰,你得另外找工具,而且不一定每款遊戲都支援。
10我只有手機,可以用它玩嗎?
官方說明指出,這套軟體主要設計給桌面系統,也就是 Windows、macOS 和 Linux。雖然有 Android 版本,但那是另外的變體,不是這套 64 位元版本。官方 FAQ 也提到,手機版本可能有特定的需求和限制,你需要在安裝前確認相容性。如果你主要是用手機玩,建議先查清楚 Android 版的支援狀況,再決定要不要裝。
11我擔心法律問題,用 ROM 會不會違法?
官方 FAQ 說得很清楚:軟體本身是合法的,因為它是模擬器,不侵犯著作權。但 ROM 的合法性取決於你所在的地區,以及你是否擁有原版遊戲。如果你有原版機台或卡帶,在某些地區可能可以合法使用 ROM;如果沒有,下載 ROM 可能違反著作權法。官方建議你查閱當地法律再決定,這部分沒有標準答案,你要自己判斷。
12我比較想玩任天堂或 PS 的遊戲,它適合嗎?
官方說明指出,MAME 的目標是模擬大型電玩機台,不是家用主機。如果你想玩的是任天堂或 PlayStation 的遊戲,這套軟體幫不上忙,你應該找對應的模擬器,例如 Dolphin Emulator 或 Project64 這類專門模擬特定主機的工具。MAME 的遊戲庫雖然超過一萬款,但都是街機遊戲,這點要先確認清楚,才不會裝了之後發現遊戲類型不對。
下載與官方連結
mame0184b_64bit.exe · 49.5 MB · 連結指向軟體原廠
版本紀錄
- 2026-07-31 MAME 0.289 (64-bit) 83.6 MB
- 2026-05-29 MAME 0.288 (64-bit) 81.9 MB
- 2026-03-31 MAME 0.287 (64-bit) 97.1 MB
再看 5 筆
- 2026-02-25 MAME 0.286 (64-bit) 96.6 MB
- 2026-01-30 MAME 0.285 (64-bit) 96.3 MB
- 2025-12-31 MAME 0.284 (64-bit) 96 MB
- 2025-11-29 MAME 0.283 (64-bit) 95.7 MB
- 2025-10-31 MAME 0.282 (64-bit) 95.2 MB
這一版改了什麼
What's new in this version:
MAMETesters Bugs Fixed:
- [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing (einstein95)
- [Cheat System] Cartrdige memory accessed directly with cheats will crash MAME (Pugsy)
- [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name (gordon-fish)
- [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and disappear, game become unplayable (R. Belmont)
- [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze (R. Belmont)
New working machines:
- Ampro Computers Little Board/186 [Carl, Al Kossow]
- Coleco Quiz Wiz Challenger [hap, Sean Riddle, Rik]
- Conic Electronic I.Q. [hap, Sean Riddle]
- CXG Chess 2001 [hap, Berger]
- Micro Genius IQ-501 [kazblox]
- Micro Genius IQ-502 [kazblox]
- Shiny Golds [caius, The Dumping Union]
- USG/Tandy 2-Player Football [hap, Sean Riddle]
New working clones:
- 2 On 2 Open Ice Challenge (rev 1.2A) [Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
- Chesster Challenger (V1.3) [yovan]
- Dendy Classic 2 [kazblox]
- Dynablaster / Bomber Man (bootleg, set 3) [Hammy, The Dumping Union]
- Fidelity Designer 2100 [hap]
- Fidelity The Excellence (model EP12, set 2) [yovan]
- Fidelity The Par Excellence (rev. B) [hap]
- Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union]
- Gals Panic (MCU Protected, set 2) [Hammy, The Dumping Union]
- Granit 'S' [hap]
- Kishon Chesster [yovan]
- Milton Bradley Simon (Rev F) [Sean Riddle]
- NBA Play By Play (ver AAB) [alca]
- Phoenix (IDI bootleg) [f205v]
- Radical Radial (Japan) [ShouTime, The Dumping Union]
- Raiden II (Germany) [caius, The Dumping Union]
- San Francisco Rush (boot rom L 1.06A) [Andrew Welburn, The Dumping Union]
- Shanghai III (US, prototype) [coolmod, The Dumping Union]
- Street Fighter II: The World Warrior (World 910129) [Janniz]
- Super Crowns Golf (World) [Kevin Eshbach, The Dumping Union]
Machines promoted to working:
- Novag Constellation Forte (version B) [hap]
- Heathkit H-19 [Mark Garlanger]
- HP-9845C [f.ulivi, Angus Kueckes]
- SM 7238 [shattered]
Clones promoted to working:
- Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
- Heathkit H-19 w/ Watzman ROM [Mark Garlanger]
New machines marked as NOT_WORKING:
- Alchemist (01J02046, Venezuela) [Heihachi_73]
- Arizona [PinMAME]
- Bachelorette Party (BHG1248, US) [Heihachi_73]
- Caprice Pro-Action Baseball [hap, Sean Riddle]
- Cowboy 8 Ball [PinMAME]
- Disco Dancing [PinMAME]
- Dream Weaver (0200586V, NSW/ACT) [Heihachi_73]
- Eltec Eurocom II V7 [shattered]
- Fast Fortune (0100651V, NSW/ACT) [Heihachi_73]
- Force [PinMAME]
- Haunted Hotel [PinMAME]
- Hustler [PinMAME]
- Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
- King Kong [PinMAME]
- Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
- Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
- Penguin Pirate (0100674V, NSW/ACT) [Heihachi_73]
- Reel Power (0100400V, NSW/ACT) [Heihachi_73]
- Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
- Silver Wolf (0100673V, NSW/ACT) [Heihachi_73]
- Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
- Soreike! Anpanman Popcorn Factory (Rev B) [ShouTime, Anonymous Donator, The Dumping Union]
- Space Ship [PinMAME]
- Subor SB-486 [kazblox]
- Thor (0200319V, NSW/ACT) [Heihachi_73]
- Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
- Time Machine (LTD, 4 players) [PinMAME]
- Trick Shooter [PinMAME]
- USG Programmable Baseball [hap, Sean Riddle]
- Viking King [PinMAME]
- White Force [PinMAME]
- Wicked Winnings (0100553V, NSW/ACT) [Heihachi_73]
- Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
- Yukon Gold (03J00191, NSW/ACT) [Heihachi_73]
- Zoofari [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union]
New clones marked as NOT_WORKING:
- Boot Scootin' (GHG1008-03, US) [Heihachi_73]
- Cash Cat (0100557V, NSW/ACT) [Heihachi_73]
- Cash Cat (0100676V, NSW/ACT) [Heihachi_73]
- The Chariot Challenge (0100787V, NSW/ACT) [Heihachi_73]
- Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
- Dolphin Treasure - Cash Express (AHG1519, US) [Heihachi_73]
- Dolphin Treasure - Cash Express (AHG1607, US) [Heihachi_73]
- Griffon (Olympia bootleg of Phoenix) [f205v, The Dumping Union]
- Harley Davidson (L-2) [PinMAME]
- Karnov (Japan, bootleg with NEC D8748HD) [The Iron Goat]
- King Galah (0100536V, NSW/ACT) [Heihachi_73]
- Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
- M82 Display Unit (PAL) [kazblox]
- Magic Mask (AHG1549, US) [Heihachi_73]
- Magic Touch (0300455V, NSW/ACT) [Heihachi_73]
- Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
- Money Mouse (0300469V, NSW/ACT) [Heihachi_73]
- Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
- Orchid Mist (0100849V, NSW/ACT) [Heihachi_73]
- Oscar (0100348V, NSW/ACT) [Heihachi_73]
- OutRun 2 Special Tours (GDX-0014) [Ordyne, The Dumping Union]
- Penguin Brothers (Japan, bootleg) [Rod_Wod, Team Europe and The Dumping Union]
- Penguin Pays (0100113V, NSW/ACT) [Heihachi_73]
- Penguin Pays - Penguin Pucks (EHG1257, US) [Heihachi_73]
- Penguin Pirate (0200578V, NSW/ACT) [Heihachi_73]
- Pot O' Gold (U.S. Games, v580F) [deathmock]
- PPG Waveterm A [shattered]
- Queen of the Nile (0101139V, NSW/ACT) [Heihachi_73]
- Queen of the Nile (0101707V, Brazil) [Heihachi_73]
- Queen of the Nile (04J00784, Venezuela) [Heihachi_73]
- Queen of the Nile - Cash Express (AHG1525, US) [Heihachi_73]
- Queen of the Nile - Cash Express (AHG1609, US) [Heihachi_73]
- San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) [Andrew Welburn, The Dumping Union]
- San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997) [Andrew Welburn, The Dumping Union]
- Skins Game Tournament Edition [mrsinister]
- Super Bucks III (0100711V, NSW/ACT) [Heihachi_73]
- Sweethearts II (0200465V, NSW/ACT) [Heihachi_73]
- Time Machine (LTD, 2 players) [PinMAME]
- Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
- Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
- Time Traveler (set 2) [Ordyne, The Dumping Union]
- Unicorn Dreaming (0100813V, NSW/ACT) [Heihachi_73]
- Wangan Midnight Maximum Tune 2 (Export) (GDX-0016) [Ordyne, The Dumping Union]
- Zephy (alternate set) [PinMAME]
New working software list additions:
- archimedes: Over 20 games and applications [Nigel Barnes]
- bbcb_flop: Disk User coverdisks, Bad Apple and X-Pansions Elevation demos [Nigel Barnes]
- bbcm_flop: Enjoy The Silence and Retribution X demos [Nigel Barnes]
- c64_cass: speakeasy [Dagarman]
- ibm5150: Bivouac, Chuck Yeager's Advanced Flight Trainer, Double Dragon (5.25", older), EDITEXTE, Indianapolis 500: The Simulation (3.5", newer), Label Magic, Licence to Kill, Multitexte, Pick'n Pile, Prehistorik, PrintMaster Plus, Rockford, Skweek [breiztiger]
- ibm5170: Adaptec EZ-SCSI 3.1 German, AMouse Driver Disk v7.0, Borland Eureka 1.0, Borland Paradox 3.01 (German), Borland Paradox 4.0 (German, 2 versions), IBM DOS 5.02 (German), MS-DOS 6.22 (German), Windows 3.1 (German), Windows for Workgroups 3.11 (German) [darkstar]
- megadriv: TOm and Jerry (Jpn) [ElBarto]
- nes: Magic Kid GooGoo [kazblox]
- ti74: Maths and Finance cartridges [PockEmul]
- vic1001_cass: speakeasy (partial dump) [Dagarman]
New software list additions marked as NOT_WORKING:
- ibm5150: Ikari Warriors (alt), First Samurai, JetFighter I: The Adventure, Turbo Driver [breiztiger]
Source Changes:
- Changed games to use 4-way joysticks. [AJR] (assault, bagman.cpp (all games except squasitsa), bballs, darktowr, ddungeon, horekid, klax, maddonna, pushman, stoffy, supduck, toffy, trog: trogpa4 prototype uses different inputs)
- tms1024/tms1025: Added input callbacks and read handler. [AJR] (docastle.cpp: Read inputs through TMS1025).
- hanaroku: Added NVRAM and hopper. [AJR]
- feversoc: Added coin hopper output (prize hopper doesn't quite work). [AJR]
- hp9845b: Use standard instance names (and type) for optional ROMs. [AJR]
- merit.cpp: PSG type is AY-3-8912. [AJR]
- Converted screen_device VBLANK callback to devcb_write_line. [AJR] (Renamed screen_eof_xxx to screen_vblank_xxx in many drivers.)
- lastbank: Added coin counters. [AJR]
- Added skeleton device for Video System C7-01 GGA. [AJR]
- taito_z.cpp: Fixed subtle color pen bug in Mexico GP stage for Continental Circus. [Angelo Salese]
- 8x300dasm: Corrected JMP target addresses. [Barry Rodewald]
- Work around bug in msys2 C runtime causing garbage on console with DInput controllers. [Brad Hughes]
- abc80: Converted to scanline based rendering, fixed graphics characters, and fixed sound. [Curt Coder] (Genesis Project demos (abcdemo, hiresinv) are now fully working).
- Ambush: Cleaned up driver state. [Dirk Best]
- ay8910: Added a write handler for the case of bc1=a0 and bc2=a1. [Dirk Best]
- blockade: Rewrote driver: [Dirk Best] (Removed fake interrupts, rewrote coin handling, corrected CPU type; Used screen raw parameters and generic 8x8x1 gfx layout).
- popper: Got some meat back onto the bones: [Dirk Best]
- HP9845C improvements: [f.ulivi, Angus Kueckes]
- n64 updates: [Happy]
- mips3 DRC : Ensure branch delay slot instruction is not virtual instruction before trying to generate code to add it to the block checksum, fixed FPU register aliasing. [Happy]
- z80sio: Added i8274/upd7201 variants, refactored interrupts, improved logging. [Joakim Larsson Edstrom]
- fcisio: Added layout and and RS232 configured for terminals on all 8 serial ports. [Joakim Larsson Edstrom]
- netlist: Added a heap priority queue, fix netlist stats collection, fixed new clang warnings, reduced footprint of extended clock. [couriersud]
- Decoded popper color PROMs. [Joe Magiera, couriersud]
- sdk86.cpp: Fixed ROM loading. [Lord Nightmare]
- pes.cpp: use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C it does matter in this case. [Lord Nightmare]
- segas32.cpp: Added uPD7725 DSP with ROM loading to Air Rescue (disabled for now). [Lord Nightmare]
- upd7725: Added preliminary IRQ support, corrected SI/SO bit order, added SIACK/SOACK registers, fixed save state registration, fixed reset state. [Lord Nightmare]
- Fixed an off-by-one error when loading upd96050 roms for SNES games. [Lord Nightmare]
- potgoldu.cpp: Added undumped MCU as NO_DUMP. [Lord Nightmare]
- konmedal/tsukande: Add clock XTAL definition for the Z80 CPU, divisor is guessed. [Lord Nightmare]
- Heath H19: Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM, fixed Super19. [Mark Garlanger]
- ti99: Various fixes for TI-99/4 (not A). [Michael Zapf]
- geneve: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). [Michael Zapf]
- ti99/geneve: Made bus mouse now separate device, may also be used with evpc. [Michael Zapf]
- ti99/geneve: Fixed jerky mouse movement. [Michael Zapf]
- ti99_8: Fixed debugging for TI-99/8. [Michael Zapf]
- Softlist/slot improvements: [Nathan Woods]
- Added a new addrmap.cpp validity check intended to catch AM_REGION declarations not tied to anything meaningful. [Nathan Woods]
- CoCo: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by default. [Nathan Woods]
- CoCo 3: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt). [Nathan Woods, tim lindner, Glen Hewlett]
- 6821pia.cpp: changed int to bool where appropriate, changed macros to static functions. [Nathan Woods]
- archimedes: Added JFD floppy format as used by JASPP (Archimedes Software Preservation Project). [Nigel Barnes]
- electron: Added First Byte joystick interface. [Nigel Barnes]
- Made side effect suppression a machine property. [O. Galibert]
- Removed direct update handlers: [O. Galibert]
- mb86233: Massive disassembler overhaul. [O. Galibert]
- arm7ops.cpp: Advance PC on unimplemented opcodes. [Peter Ferrie]
- apple2: Rewrote language card handling. [Peter Ferrie]
- apple2: Fixed IIe/IIc self-test regression. [R. Belmont]
- apple2: Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now. [R. Belmont]
- z180: DMA fixes: [R. Belmont]
- gba: Fixed revised copy protection handler to get the right PC (MT6513). [R. Belmont]
- vp101: Added framebuffer, some inputs, ATA, NVRAM, protection cheat; implemented ATA DMA. [R. Belmont]
- MIPS: Added initial support for VR5500 and TX4925 CPUs. [R. Belmont]
- Fixed errors detected by coverity: [shattered]
- tosh1000: Hooked up ROM-DOS. [shattered]
- agat: Split from apple2, implemented basic agat7 hardware. [shattered]
- sm7238: Implemented double-sized characters and smooth scroll. [shattered]
- poisk1: Added more ROMs. [shattered]
- ibm6580: Made memory size configurable and fixed a Coverity finding. [shattered]
- ie15: Converted to a device with frontends (standalone driver and rs232 slot device). [shattered]
- debugger: Print octal addresses in the trace if CPU is octal. [shattered]
- dec_lk201: Added PORT_CHAR/PORT_CODE where missing. [shattered]
- wd_fdc: Tagged command names in debug messages. [shattered]
- Removed tag() argument from logerror() calls in cpu/i86 and floppy code. [shattered]
- bitgraph: Switched from layouts to rotation flags, fixed keyboard. [shattered]
- legacy floppy: Fixed floppy_stp_w. [shattered]
- a7150: De-skeletonized. [shattered]
- t11 cpu: Emulate MFPT instruction; MOV, CLR and SXT read memory before writing to it. [shattered]
- hp_ipc: De-skeletonized. [shattered]
- Commodore LCD: Halved size of character rom region and fixed switching between upper and lower case character sets. [smf]
- Fixed UPD7725 disassembly. [smf]
- zorba keyboard: Mapped remaining keys, documented remaining DIP switches, and added notes on MCU program. [Vas Crabb]
- gotcha/ppchamp/pasha2: Hooked up lamp outputs and add clickable artwork. [Vas Crabb]
- sun3x.cpp: Hooked up keyboard port. [Vas Crabb]
- Fixed natural keyboard mapping for vg9k keyboard (and hence UI paste/autoboot). [Vas Crabb]
- Updated GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang. [Vas Crabb]
- Make device types self-register: [Vas Crabb]
- Fixed crash on excessive command-line arguments, removed long-dead option. [Vas Crabb]
- ti85.cpp: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. [Vas Crabb]
- Fixed new device validation issues. [Vas Crabb, O. Galibert, AJR]
- triforce.cpp: Fixed Mario Kart 2 ROM loading. [MetalliC]
- naomi.cpp: Dumped and documented 837-14438 hopper controller board (used by Kick'4'Cash and other SWP games). [big10p, Darksoft, MetalliC]
- Measured Naomi's MIE MCU speed. [rtw, MetalliC]
- naomi.cpp: Redumped "Noukone Puzzle Takoron (GDL-0042)" and "Virtua Fighter 4 (Rev B) (GDS-0012B)". [rtw]
- model1: Added dumped internal TGP ROMs. [Caps0ff]
- naomi.cpp: New BIOS dumps:
- triforce.cpp: Added security PIC dumps:
- taito.cpp: Added program ROMs and corrected title for voleybal. [PinMAME]
- phoenix.cpp: Dumped/redumped PROMs for some of the bootlegs. [f205]
- viper.cpp: Added timekeeper dump for code1db. [ShouTime]
- midwunit.cpp: Redumped "Ultimate Mortal Kombat 3" U2-U5 sound ROMs. [ShouTime]
- Corrected the main crystal in marineb.cpp to 12MHz as seen in PCB photos, cleaned up clock definitions in galaxian driver, moved ladybugg from galaxold to galaxian driver, use mooncrst_audio for mooncrst in galaxold, made spcwrp use hunchbkg pallette ROMs. [kazblox]
- nes: Added Magic Kid Googoo board (iNES mapper 190). [kazblox]
- Save state fixes for i386/pc_vga/cs4031: [moralrecordings]
- vicdual: Added nsub gradient simulation (makes black destroyers on the horizon visible). [SailorSat]
- homedata.cpp: Use 8-way joysticks for Reikai Doushi; added button descriptions and DIP locations. [Bad A. Billy]
- Fixed softwarelist cart memory cheats by moving cheat file loading to a later point in startup process. [Pugsy]
- Removed colon from image_interface preventing front-ends from launching ColecoVision software. [gordon-fish]
- ay8910: Added support for clock frequency changes. [tim lindner]
- chihiro.cpp: Redumped Ollie King (GDX-0007). [Ordyne, The Dumping Union]
- konamigx.cpp: Corrected two ROM names and redumped sound ROM for Rushing Heroes. [Smitdogg, The Dumping Union]
- Updated hiscore.dat. [Leezer]