這是歷史版本頁面 — 看 Paint.NET 最新版本
Windows 免費修圖軟體 Paint.NET 夠用嗎
你剛從網路下載了一張圖片,想裁掉多餘的邊角、調亮暗部,順便加上一行文字,卻發現電腦裡除了小畫家之外什麼都沒有。小畫家連基本的去背和圖層都做不到,你只好開始搜尋「免費修圖軟體」,但又怕下載到來路不明的東西,更不想為了偶爾一次的需求去安裝動輒好幾 GB 的專業軟體。你需要的是一個能快速解決問題、又不會把電腦塞滿的工具。
很多人遇到這種狀況,第一個念頭是裝 Photoshop,但它的訂閱費用和複雜介面讓人卻步;也有人轉向 GIMP,卻被密密麻麻的選單嚇到。其實這類輕量影像編輯工具的切入點,是讓你在「夠用就好」的前提下,用最短的時間完成裁切、調色、去背、加字這些常見需求,而不是把你訓練成專業設計師。它們通常體積小、開啟快、操作直覺,裝完就能馬上動手。
01Paint.NET 到底能做什麼?跟小畫家差很多嗎?
它是一款 Windows 專用的免費影像編輯軟體,核心功能包括圖層、無限步驟的復原紀錄、魔術棒與套索選取工具,以及亮度、對比、色相、曲線等調整項目。跟小畫家相比,最大的差別在於圖層與特效,例如模糊、銳利化、去紅眼、浮水印等都能直接套用,足以應付日常修圖與簡單設計。
02它能不能開 Photoshop 的 PSD 檔?
預設無法直接開啟 PSD 檔,但官方說明提到,安裝名為「PSD Plugin」的外掛之後,就能開啟和編輯 Photoshop 的 PSD 檔案。如果你手上有一堆 PSD 檔要處理,裝完外掛就能用,不需要為了看檔而買 Photoshop。
03這套軟體有圖層功能嗎?操作會不會很複雜?
有完整的圖層支援,可以調整混合模式、透明度,也能重新排列圖層順序,這在合成圖片或加上文字時非常實用。操作上,它採用分頁式介面,每個圖片一個分頁,工具列、圖層視窗和歷史紀錄面板都一目瞭然,官方強調學習門檻低,不需要像 GIMP 那樣面對大量選單。
04我想畫向量圖或 SVG 檔,它支援嗎?
不支援。這套軟體是點陣圖編輯器,沒有原生向量圖功能,也無法直接處理 SVG 檔。如果你需要畫可縮放的向量圖形,應該考慮 Inkscape 或 Adobe Illustrator 這類專門工具,而不是它。
05電腦比較舊,跑得動嗎?
系統需求是 Windows 10(1809 以上)或 Windows 11,處理器 1GHz 雙核心以上、記憶體 1GB(建議 2GB)、顯示卡支援 DirectX 10,硬碟空間約 300MB。以現代標準來看門檻很低,官方也強調它針對效能做過最佳化,支援硬體加速和多執行緒渲染,舊電腦應該能順暢運作。
06專業設計師用這套夠嗎?
官方說法是可以勝任「基本到中等程度」的專業工作,因為它快速又穩定。但進階使用者可能會缺少 CMYK 色彩模式、批次處理和進階文字排版功能。如果你只做網頁圖、社群貼文或簡單合成,它夠用;但如果是印刷輸出或複雜設計,就得另找工具。
07它跟 GIMP 比起來,哪個比較適合一般人?
官方資料指出,GIMP 功能更強大但更複雜,而 Paint.NET 的介面比較親切,不會用過多選單淹沒使用者。GIMP 的優勢是跨平台且開源,但如果你只在 Windows 上使用、又不想花時間熟悉複雜介面,Paint.NET 的學習曲線明顯平緩很多。
08這套軟體有中文介面嗎?
官方資料顯示介面語言是英文,沒有提到內建中文。不過它支援外掛擴充,你可以自行搜尋是否有第三方提供的中文語言包。如果你完全無法接受英文介面,可能要考慮其他有官方中文的免費軟體,例如 Krita。
09它支援 Mac 或 Linux 嗎?
不支援,它是 Windows 限定軟體。官方資料明確說 macOS 和 Linux 用戶可以改用 GIMP 或 Krita。如果你不是 Windows 用戶,這套軟體直接不適合你,不用考慮。
10免費版跟 Microsoft Store 付費版差在哪?
官方網站下載的版本完全免費,功能跟付費版一模一樣。Microsoft Store 的版本售價約 7 美元,主要是付費支持開發者,並包含自動更新。如果你不想花錢,直接從官網下載免費版就好,功能不會被閹割。
11它有沒有批次處理或內容感知填補這類進階功能?
沒有。官方說明列出的限制包括:不支援批次處理、沒有內容感知工具(如內容感知填補)、不支援 CMYK、不支援向量圖。如果你需要大量圖片一次處理,或想一鍵移除照片中的物體,這套軟體做不到,需要找其他專門工具。
12這套軟體還有人在維護嗎?
有。根據版本紀錄,它從 2005 年開始持續更新,最近一年內有 2 次更新,近兩年有 12 次,顯示開發者仍在積極維護。官方也提到有活躍的線上社群,提供論壇、教學和外掛資源,遇到問題不難找到解答。
下載與官方連結
paint.net.4.3.install.anycpu.web.exe · 連結指向軟體原廠
版本紀錄
- 2026-03-09 Paint.NET 5.1.12 781.06 KB
- 2025-11-10 Paint.NET 5.1.11 788.49 KB
- 2025-08-01 Paint.NET 5.1.9 788.58 KB
再看 5 筆
- 2025-05-20 Paint.NET 5.1.8 787.51 KB
- 2025-03-23 Paint.NET 5.1.7 1.23 MB
- 2025-03-14 Paint.NET 5.1.6 1.23 MB
- 2025-03-12 Paint.NET 5.1.5 1.23 MB
- 2025-02-15 Paint.NET 5.1.4 1.23 MB
這一版改了什麼
What's new in this version:
- This version has been migrated from .NET Framework to .NET 5, includes major performance optimizations across the entire app, and adds native support for ARM64 devices such as the Microsoft Surface Pro X.
- New: The app has been migrated to .NET 5, and performance has been greatly improved as a result.
- New: ARM64 is now natively supported, which improves performance on devices such as the Surface Pro X.
- New: .NET no longer needs to be installed on the system because the app now uses self-contained deployment.
- New: Portable ZIPs are now available. Please note that portable installations do not currently update automatically.
- Improved performance of most effects and other compute-intensive tasks by about 20% on average, due to .NET 5's improved code generation (JIT).
- Improved startup performance for the Microsoft Store release. Previously, .NET Framework's NGEN was unavailable for Store apps, but now .NET 5 enables self-contained deployment along with ReadyToRun + crossgen, which serves the same purpose.
- Improved performance: Many areas of the app have been optimized to use SIMD (SSE2/3/4.1, AVX2) on x86/x64:
- Drawing on an image with a large number of layers is faster
- Drawing with the Gradient Tool's alpha mode is faster
- Drawing with the Recolor tool is faster
- Drawing with the Eraser or Clone Stamp tool is faster when using a color whose alpha value is less than 255
- Drawing with the Overwrite blend mode is faster
- Drawing with the Shapes tool is faster, due to improved compositing performance
- Drawing with a brush tool without antialiasing is faster
- Tile compression has lower overhead due to being optimized for SSE2 and AVX2
- Working with complex selections is faster
- Many other optimizations all throughout the application and rendering engine
- Improved performance of loading custom Shapes by ~16x on 2nd and subsequent app starts.
- Improved performance of the Magic Wand tool by a substantial amount.
- Improved performance of the Paint Bucket tool by a substantial amount.
- Improved performance of the Paint Bucket when changing the color or certain other toolbar settings by not recalculating the stencil buffer for the filled area. Changes should now be visible immediately.
- Improved performance of Polar Inversion by 3x, mostly as a corollary to fixing a bug that was causing hangs, and a little bit due to .NET 5.
- Improved performance on systems without HyperThreading by reserving 1 core for the UI. Performance is also improved on systems with it by utilizing more of the logical cores.
- Improved performance while installing or updating the app, due to no longer needing the "Optimizing performance for your system" stage (NGEN has been replaced with ReadyToRun via crossgen).
- Improved memory usage when custom shapes are installed so they don't litter the heap with hundreds of thousands of boxed value types (e.g. floats and points).
- Improved selection antialiasing quality by using a 4x4 super sampling filter instead of a 3x3 super sampling filter. The code has also been optimized to use SSSE3 on x86/x64.
- Improved: Effect and File Type plugins can now be organized into folders. The plugin loader will recursively search for DLLs up to 1 folder deep.
- Fixed a bug when saving with "Auto Detect" bit-depth which was causing fidelity loss on some images that already had 256 colors or less.
- Fixed: There were some issues with zooming in/out using the keyboard, where the anchoring point was not calculated correctly, causing the canvas to drift in the wrong direction.
- Fixed the inability to use middle-mouse panning after using a selection tool and pressing delete before releasing the mouse button.
- Improved: Plugins are now loaded into isolated AssemblyLoadContexts, which improves stability and resiliency to various problems with versioning, loading dependencies, plugin bugs, and incorrect plugin installation.
- Fixed a crash when trying to draw a fixed-size rectangle selection that was larger than the image.
- Fixed a bug with the Tolerance slider where both 58% and 59% would be displayed as 58%, due to a rounding issue. The correct value was actually being used, it just wasn't being displayed correctly.
- Added a /disablePlugins command-line argument to aid in troubleshooting various issues with app startup and incorrect plugin installation.
- New: Additional directories can now be specified for plugin discovery, which (e.g.) enables the use of OneDrive for storing plugins.
- Note that this does not work with the portable version of the app, but you can install plugins next to the app so it isn't necessary.
- Updated the bundled AvifFileType plugin to v1.1.15.0, courtesy of @null54, which includes support for multi-layer AVIF files, and adds native support for ARM64. See the project's GitHub Releases page for more information.
- Updated the bundled DdsFileTypePlus plugin to v1.10.10.0, courtesy of @null54, which adds native support for ARM64. See the project's GitHub Releases page for more information.
- Updated the bundled WebPFileType plugin to v1.3.7.0, courtesy of @null54, which adds native support for ARM64. See the project's GitHub Releases page for more information.
- Changed: FileType.IsReflexive() is now deprecated via [Obsolete], and is no longer honored. However, the Save Configuration dialog will no longer try to generate previews for FileTypes that do not specify any file extensions for loading, which is what this method was being used for.
- Known Issue: Due to crashing, GPU accelerated effects (Gaussian Blur, Motion Blur, Radial Blur) on ARM64 will actually use the CPU for rendering.