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想做遊戲但不知從哪開始,Unity能幫你什麼

Unity 軟體圖示 Unity 4.5.2 資料更新 2014-07-21 閱讀約 7 分鐘

你大概有過這種時刻:玩了某款遊戲之後,心裡冒出「這我也做得出來」的念頭,於是打開電腦想找一套能開發遊戲的軟體。結果搜尋到的東西不是太專業看不懂,就是下載下來不知道從哪裡開始,連要建一個角色、讓它動起來都找不到按鈕。你只是想先做一個簡單的小遊戲試試看,卻卡在第一步。

如果從程式語言開始學,光是理解變數、迴圈、物件導向就要花上好幾個月,還沒碰到遊戲畫面就先放棄了。就算找到現成的遊戲範例,也常常因為版本不對、缺少素材、不知道怎麼修改而卡住。這類遊戲開發工具的切入點,是把「寫程式」和「做遊戲」之間的距離縮短——用視覺化的編輯器排列場景、拖曳物件、設定參數,需要寫程式的部分再補上程式碼,同時提供大量現成素材和教學資源,讓你能夠從一個小原型開始,逐步做出完整的遊戲。

Unity 操作介面
Unity 的操作介面

01Unity能做什麼類型的遊戲?

官方說明指出它同時支援2D和3D開發,包含AI尋路工具、UI系統、物理引擎(Box2D和NVIDIA PhysX)、動畫工具、後製特效等,可以製作各種類型的遊戲。官方也提到可以用於VR、AR、手機、桌機、網頁、電視等多種平台。具體想做什麼類型的遊戲,可以參考官方教學和Asset Store的資源。

02它支援哪些平台發布?

官方說明提到可以發布到25個以上平台,包括手機(iOS、Android)、桌機(Windows、Mac)、遊戲主機、電視、VR、AR和網頁。它的跨平台功能可以「build once and deploy to the largest range」,也就是一次建置就能發布到多個平台。但具體支援哪些平台,建議到官方網站確認最新清單。

03免費版有什麼限制?

官方說明提到「Unity 6 Personal - Free Plan」是免費版本,但資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。超過這個門檻就需要付費方案。免費版包含核心開發平台功能,但可能缺少某些進階功能,建議到官方網站查看免費版與付費版的詳細比較。

Unity 介面畫面 2
Unity 介面畫面

04Asset Store是什麼?

sset Store是Unity的資源商店,官方說明提到裡面有「thousands of quality, ready-made assets」,包括資源、工具、擴充功能等,可以加速專案開發。你可以購買或下載免費的素材、外掛、教學資源等。它同時也是社群分享知識的地方,對初學者來說是很好的學習資源。

05Unity Hub是做什麼的?

官方說明提到Unity Hub是用來管理多個Unity Editor安裝、建立新專案、存取你的工作的工具。也就是說,你可以用Unity Hub來安裝不同版本的Unity、切換專案、管理編輯器。它算是Unity開發流程的入口,建議先安裝Unity Hub再開始使用。

06完全沒寫過程式的人適合用嗎?

官方說明提到「beginners, students and hobbyists」是目標使用者之一,而且有「tons of tutorials and ready-made assets」可以引導學習。但Unity本身是專業遊戲引擎,需要學習程式語言(C#)和遊戲開發概念。如果完全沒寫過程式,建議先從官方教學和簡單的2D專案開始,逐步學習。

Unity 介面畫面 3
Unity 介面畫面

07獨立開發者適合嗎?

官方說明提到「independent developers and studios」是主要使用者,而且免費版就是為了獨立開發者設計的(收入低於20萬美元)。官方也提到「democratizing ecosystem smashes the time and cost barriers」,意思是降低開發時間和成本門檻。如果你是自己一個人或小團隊開發,Unity的資源和社群應該能提供足夠支援。

08學生或業餘愛好者適合嗎?

官方說明提到「beginners, students and hobbyists」是目標使用者,而且有大量教學資源和免費版可以使用。學生可以用免費版學習遊戲開發,業餘愛好者也可以用它來做自己喜歡的專案。但要注意免費版的收入限制,如果未來你的遊戲開始賺錢且超過20萬美元,就需要升級付費方案。

09不會英文的人用這套軟體會很吃力嗎?

這套軟體的介面語系是英文,官方說明也是英文,所以不會英文的話確實會比較吃力。但Unity有龐大的中文社群和教學資源,網路上有許多中文教學影片和文章。建議可以先從中文教學開始學習,同時慢慢熟悉英文介面。如果完全無法接受英文介面,可能需要考慮其他有中文介面的遊戲引擎。

Unity 介面畫面 4
Unity 介面畫面

10我公司收入超過20萬美元,還能用免費版嗎?

根據官方說明,免費版的資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。如果你的公司收入超過這個門檻,就不能使用免費版,需要購買付費方案。建議到Unity官方網站查看最新的授權方案和價格。

11我的電腦還是Windows 7,能用嗎?

官方支援系統包含Windows 7 64位元,所以如果你的電腦是Windows 7 64位元,應該可以安裝使用。但要注意,Windows 7已經停止支援,Unity後續版本可能不再支援Windows 7。建議確認你使用的Unity版本是否支援Windows 7,並考慮升級作業系統以獲得更好的相容性和安全性。

12我只想做簡單的2D小遊戲,用這套軟體會不會太複雜?

Unity支援2D開發,官方說明提到「The app supports both 2D and 3D development with features and functionality for your specific needs across genres」,所以2D遊戲是沒問題的。但Unity本身是專業引擎,功能很多,學習曲線可能比專門的2D遊戲工具(如GameMaker)陡峭。如果你只想做非常簡單的2D遊戲,可以先從Unity的2D教學開始,評估自己是否能接受它的複雜度。

下載與官方連結

前往官方網站 下載 Unity

UnitySetup-4.5.2.exe · 1.1 GB · 連結指向軟體原廠

版本紀錄

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看完整版本清單

這一版改了什麼

What's new in this version:

Fixes
- 2D SpriteRenderers with a negative scale can now batch together with SpriteRenderers with a positive scale.
- 2D Sprite references will not break if sprites are renamed or deleted using the Sprite Editor.
- Android Fixed the build failure on latest Android SDK (v23)
- Android Switched to UTF encoding for compiling java resource files
- Asset Management Assets referenced by GUIStyle are no longer incorrectly collected by UnloadUnusedAssets
- AI NavMesh carving obstacles are spatially sorted for robustness.
- Asset Import Autodesk Maya 2015 not supported, MEL scripts need to be updated
- Audio Fixed regression with AudioClips that are flagged as streaming
- Core Added AssetBundle.CreateFromMemoryImmediate, to create AssetBundles from a byte array synchronously.
- Core Asset Bundle Export performance increase
- Documentation Updated documentation based on user feedback and minor bugs found
- Documentation Add a section on script serialisation and serialisation in general.
- Documentation Array doesn't display methods twice anymore
- Documentation Fixed documentation layout on mobile browsers (as well as small doc improvements)
- Editor Fixed issue with prefabs not maintaining new position if moved in hierarchy.
- Editor Added preference setting to enable alphabetical hierarchy sorting.
- Editor Fixed performance issues with large & flat scene hierarchies (new hierarchy window in 4.5 was slower on them).
- Editor Fixed issue with object Transform being set to the origin when Prefab was dropped into hierarchy window.
- Editor Killed annoying cmd windows that was popping up during android deployment
- Editor Fixed Asset Store window showing up blank in DirectX 11 mode on some laptop graphics cards
- Editor Don't show any blinking cmd windows while launching the dab server
- Editor Fixed erroneous "Mismatched serialisation in the builtin class 'Mesh'" errors when loading meshes imported with Unity 3.5.0.
- Editor Fixed security issues when trying to set Android SDK location under non-admin account
- Editor Fixed console not having a scroll bar for error detail
- Graphics Fixed light matrix (_LightMatrix0) not always being set to shaders in deferred lighting.
- Graphics Fixed Camera's Depth & DepthNormals textures sometimes using the wrong filtering mode.
- Graphia's Fixed light Halo not initially rendering, unless there is another Halo component in the scene.
- Graphics Particle Sub Emitter not playing after Pause()
- Image Effects Fixed CameraMotionBlurDX11 shader having a syntax error. Whoops!
- Linux Fixed regression in mouse look behaviour.
- Linux Deploy more configuration metadata with standalone players
- Mecanim Fixed errors/crash when using Animator:GetCurrentAnimationClipState on layers
- Mecanim Fixed transitioning into empty state on a synced layer.
- MecanimFixed transition to self speed during AnyState transition.
- Mecanim Improved performance of activating the Animator.
- Mecanim Improved memory usage per instance.
- Physics 2D Display a warning against a 2D collider when it is unable to create a Box2D collision shape due to it not meeting Box2D constraints.
- Physics 2D Only update 2D rigid-body position and/or rotation as transform position/rotation changes respectively.
- Physics 2D Stop a crash when removing 2D rigid-body during a collision callback.
- Physics 2D Add missing "distance" property to RaycastHit2D.
- Physics 2D Ensure that reference angle is maintained for both HingeJoint2D and SliderJoint2D when a component change occurs.
- Physics 2D Fix occasional crash when unloading scenes with lots of 2D static colliders.
- Physics 2D Stop 2D colliders from being generated twice upon start-up.
- Physics 2D Fix how rotational inertia and centre-of-mass is calculated.
- Rendering-Other Clear back-buffer after resolution change on Windows.
- Rendering-Other Fixed GLES3 shader compiling failure on non-const global initialisation. Note that this has been fixed only for Android in this patch.
- Scripting Fixed Socket.ExclusiveAddressUse using UDP to work on Linux
- Scripting Fixed support for serialising array of generic types
- Scripting Fixed step-out in debugger behaving as continue in some scenarios.
- Scripting Reduce spam from serialisation depth warning to a single warning.
- Scripting Fixed double-clicking a C# script will open MonoDevelop instead of Visual Studio.
- Serialization Fixed GraphicsSettings reset on project open if using text serialisation mode.
- Shaders Fixed preprocessor regressions in HLSL-to-GLSL translation (token pasting, macros with line continuations, other complex macros).
- Shaders Fixed surface shader regression with multiple spaces between "pragma" and "surface".
- ShadersFixed GLES3 shader compiling failure on non-const global initialisation.
- Substance Fix rare semaphore-related error message.
- Substance Fix rare hangs/crashes when building user projects.
- Substance Decrease memory footprint after initial scene load
- Substance Fixed potential crash when baking ProceduralTextures to compressed formats
- Webplugin Fixed a crash where decompression threads were still working, even though the plugin was being closed.
- Windows Phone 8/ Windows Store Apps Fixed small memory leak in animation system.
- Windows Phone 8/ Windows Store Apps Fixed animating camera and 2D sprite properties.
- Windows Phone 8/ Windows Store Apps Unity will now properly post-process .winmd files.
- Windows Phone 8/ Windows Store Apps Unity will properly fix InternalsVisibleToAttribute on post-processing.
- Windows Phone 8/ Windows Store Apps Fixed MonoBehaviour serialisation when SerializableAttribute is not specified in base classes.
- Windows Phone 8/ Windows Store Apps Unity will now correctly recognise System.Nullable <-> Windows.Foundation.IReference type alias when checking for unavailable APIs
- Windows Phone 8/ Windows Store Apps Shader depth bias (Offset) will now correctly work on DX11 feature level 9.x.
- Windows Store Apps Unity C# projects can be rebuilt multiple times without file copying errors.
- Windows Store Apps Fixed NullReferenceException when building with SDK 8.0

Known Issues

- Android Continue to look for JDK if JAVA_HOME points to too old JDK
- Graphics Shader error when building and playing Bootcamp project on Windows XP.
- Scripting Double-clicking a C# script will open MonoDevelop instead of Visual Studio.
- If Visual Studio is already open with another project, it will still fail. However, it will work when Visual Studio is closed.