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想做遊戲但不知從哪開始,Unity能幫你什麼
你大概有過這種時刻:玩了某款遊戲之後,心裡冒出「這我也做得出來」的念頭,於是打開電腦想找一套能開發遊戲的軟體。結果搜尋到的東西不是太專業看不懂,就是下載下來不知道從哪裡開始,連要建一個角色、讓它動起來都找不到按鈕。你只是想先做一個簡單的小遊戲試試看,卻卡在第一步。
如果從程式語言開始學,光是理解變數、迴圈、物件導向就要花上好幾個月,還沒碰到遊戲畫面就先放棄了。就算找到現成的遊戲範例,也常常因為版本不對、缺少素材、不知道怎麼修改而卡住。這類遊戲開發工具的切入點,是把「寫程式」和「做遊戲」之間的距離縮短——用視覺化的編輯器排列場景、拖曳物件、設定參數,需要寫程式的部分再補上程式碼,同時提供大量現成素材和教學資源,讓你能夠從一個小原型開始,逐步做出完整的遊戲。
01Unity能做什麼類型的遊戲?
官方說明指出它同時支援2D和3D開發,包含AI尋路工具、UI系統、物理引擎(Box2D和NVIDIA PhysX)、動畫工具、後製特效等,可以製作各種類型的遊戲。官方也提到可以用於VR、AR、手機、桌機、網頁、電視等多種平台。具體想做什麼類型的遊戲,可以參考官方教學和Asset Store的資源。
02它支援哪些平台發布?
官方說明提到可以發布到25個以上平台,包括手機(iOS、Android)、桌機(Windows、Mac)、遊戲主機、電視、VR、AR和網頁。它的跨平台功能可以「build once and deploy to the largest range」,也就是一次建置就能發布到多個平台。但具體支援哪些平台,建議到官方網站確認最新清單。
03免費版有什麼限制?
官方說明提到「Unity 6 Personal - Free Plan」是免費版本,但資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。超過這個門檻就需要付費方案。免費版包含核心開發平台功能,但可能缺少某些進階功能,建議到官方網站查看免費版與付費版的詳細比較。
04Asset Store是什麼?
sset Store是Unity的資源商店,官方說明提到裡面有「thousands of quality, ready-made assets」,包括資源、工具、擴充功能等,可以加速專案開發。你可以購買或下載免費的素材、外掛、教學資源等。它同時也是社群分享知識的地方,對初學者來說是很好的學習資源。
05Unity Hub是做什麼的?
官方說明提到Unity Hub是用來管理多個Unity Editor安裝、建立新專案、存取你的工作的工具。也就是說,你可以用Unity Hub來安裝不同版本的Unity、切換專案、管理編輯器。它算是Unity開發流程的入口,建議先安裝Unity Hub再開始使用。
06完全沒寫過程式的人適合用嗎?
官方說明提到「beginners, students and hobbyists」是目標使用者之一,而且有「tons of tutorials and ready-made assets」可以引導學習。但Unity本身是專業遊戲引擎,需要學習程式語言(C#)和遊戲開發概念。如果完全沒寫過程式,建議先從官方教學和簡單的2D專案開始,逐步學習。
07獨立開發者適合嗎?
官方說明提到「independent developers and studios」是主要使用者,而且免費版就是為了獨立開發者設計的(收入低於20萬美元)。官方也提到「democratizing ecosystem smashes the time and cost barriers」,意思是降低開發時間和成本門檻。如果你是自己一個人或小團隊開發,Unity的資源和社群應該能提供足夠支援。
08學生或業餘愛好者適合嗎?
官方說明提到「beginners, students and hobbyists」是目標使用者,而且有大量教學資源和免費版可以使用。學生可以用免費版學習遊戲開發,業餘愛好者也可以用它來做自己喜歡的專案。但要注意免費版的收入限制,如果未來你的遊戲開始賺錢且超過20萬美元,就需要升級付費方案。
09不會英文的人用這套軟體會很吃力嗎?
這套軟體的介面語系是英文,官方說明也是英文,所以不會英文的話確實會比較吃力。但Unity有龐大的中文社群和教學資源,網路上有許多中文教學影片和文章。建議可以先從中文教學開始學習,同時慢慢熟悉英文介面。如果完全無法接受英文介面,可能需要考慮其他有中文介面的遊戲引擎。
10我公司收入超過20萬美元,還能用免費版嗎?
根據官方說明,免費版的資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。如果你的公司收入超過這個門檻,就不能使用免費版,需要購買付費方案。建議到Unity官方網站查看最新的授權方案和價格。
11我的電腦還是Windows 7,能用嗎?
官方支援系統包含Windows 7 64位元,所以如果你的電腦是Windows 7 64位元,應該可以安裝使用。但要注意,Windows 7已經停止支援,Unity後續版本可能不再支援Windows 7。建議確認你使用的Unity版本是否支援Windows 7,並考慮升級作業系統以獲得更好的相容性和安全性。
12我只想做簡單的2D小遊戲,用這套軟體會不會太複雜?
Unity支援2D開發,官方說明提到「The app supports both 2D and 3D development with features and functionality for your specific needs across genres」,所以2D遊戲是沒問題的。但Unity本身是專業引擎,功能很多,學習曲線可能比專門的2D遊戲工具(如GameMaker)陡峭。如果你只想做非常簡單的2D遊戲,可以先從Unity的2D教學開始,評估自己是否能接受它的複雜度。
下載與官方連結
UnityDownloadAssistant-2017.3.1f1.exe · 737.28 KB · 連結指向軟體原廠
版本紀錄
- 2026-10-31 Unity 6000.6.7
- 2026-10-16 Unity 6000.6.6
- 2026-10-02 Unity 6000.6.4
再看 5 筆
- 2026-09-25 Unity 6000.6.3
- 2026-09-22 Unity 6000.6.2
- 2026-09-18 Unity 6000.6.1
- 2026-09-03 Unity 6000.5.11
- 2026-08-26 Unity 6000.5.10
這一版改了什麼
What's new in this version:
Improvements:
- iOS: Expose APIs that allow changing home button hiding and system gesture deferral properties on runtime.
- XR: Update Google NDK to v1.100
- XR: Update Oculus to version 1.20
- XR: Update Vuforia to version 7.0.43
- XR: Added XR.WSA.HolographicSettings.IsContentProtectionEnabled. This gets or sets whether the app is displaying protected content. While content protection is enabled, rendered content will be visible only in the headset, disabling the Mixed Reality - Portal's preview.
- XR: Added XR.WSA.HolographicSettings.ReprojectionMode. This gets or sets the kind of reprojection the app is requesting to stabilize its holographic rendering relative to the user's head motion.
Fixes:
- 2D: Fixed NullReferenceException from Tilemap Palette when assembly changes. (978651)
- Android: Fixed decimal point button in decimal keyboard for older Samsungs. (973815)
- Animation: Fixed issue with creating an ongoing transition. (941945)
- Animation: Fixed layouting issue when deleting clip in a blend tree inspector. (978674)
- Animation: Fixed an issue with shadow rendering in the Animation Previewer. (962517)
- Animation: Fixed InvalidOperationException when clicking cancel in 'Add Animation Clip' dialog window in animation window. (978299)
- AppleTV: Removed 2x App store icon slices that cause App Store validation to fail. (972927)
- Asset Pipeline: Cancel dialog/reimport after skipping video import processing.Dominique Leroux. (58017)
- Build Pipeline: Improved buildpipeline performance for large builds. (959444)
- Editor: Fixed input field staying highlighted after enter key is pressed. (966036)
- Editor: Fixed lightingdata.asset files getting re-opened in text mode in certain situations. (975920)
- Editor: Editor no longer crashers when closing 2 custom editor windows at the same time. (967778)
- Editor: Fixed "Permission denied" error message on read-only .meta file when upgrading project from a previous version. (980258)
- Editor: Collaborate no longer deletes ignored files when restoring to an older version. (932926)
- Editor: Fixed ForceReserializeAssets incorrectly updating the timeCreated field in .meta files. (984239)
- Editor: Fixed an issue with normalization of transform rotations which was causing spurious tiny differences in the rotation quaternion when serialized to YAML files. (984239)
- Editor: Fixed dragging slider causing creation of too many undo steps. (960531)
- Graphics: Fixed occasional TrailRenderer error message when using Local alignment and more than one width curve key. (970747)
- Graphics: Fixed Crash in Projector::PrepareRenderNode after selecting GameObject in the Hierarchy. (976076)
- Graphics: Fixed crash in Projector:PrepareRenderNode after selecting a gameobject in the hierarchy. (976076)
- Il2CPP: Fixed a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal. (957651)
- IL2CPP: Fixed a C++ compiler bug in the Android r13b NDK that could cause the NullCheck method to be incorrectly removed from the resulting binary. (963785)
- iOS: Fixed landscape splashscreen not enabled for iOS11 on some devices. (980302)
- iOS: Fix iOS 11 crash when application is launched from URL and airplay screen mirroring is enabled. (980361)
- iOS: Fix for black screen flickering when screen orientation is changed via script. (978917)
- iOS: Metal: Fixed MSAA corner case causing warning messages and validation error. (983852)
- iOS: iPhone X, fixed problem with missing keyboard Done/Cancel buttons. (979002)
- iOS: Fixed trampoline being able to call UI methods ([UIApplication delegate]) from background thread. (956318)
- Launcher: Fix Open project dialog stop working. (971905)
- Launcher: Fix display of Unity Teams "Seat Required" message when project is both in the cloud and on disk. (963246)
- OSX: Fixed IDE does not get focused when opening script on Mac. (978478)
- OSX: Fixed detached Editor windows go behind the Editor when clicked outside of them. (827158)
- OSX: Fixed VS for Mac opens new instance after Unity was reopened. (978636)
- Package Manager: Fixed an issue where editor was not starting for some users by adding 127.0.0.1 address to the default list of non-proxied address. (931921)
- Particles: Fixed Stop Action when used on particles that finish off screen. (974867)
- Particles: Fixed Duration field when used on Sub-Emitters. (968096)
- Particles: Fixed a crash when using RuntimeInitializeOnLoadMethod with a Particle System. (975289)
- Particles: Fixed a crash when enabling certain modules via script (e.g. Size over Lifetime). (977710)
- Particles: Fixed flip U/V settings being ignored after enabling Custom Vertex Streams. (961702)
- Particles: Fixed support for entering Infinity into the Start Lifetime field. (971980)
- Particles: Fixed ribbon trail of Sub Emitter not inheriting color from spawning particle. (964377)
- Particles: Fixed particles showing visual artifacts when ribbon count was higher than the current particle count. (969863)
- Particles: Fixed issue where Local Aligned particles with negative scale could be displayed incorrectly. (979638)
- Particles: Fixed material texture becoming invisible when its shader had been set from 'Particles/Standard Surface' or 'Particles/Unlit'. (968908)
- Profiler: Fixed deep profiling in standalone players. (976439)
- Scripting: Fixed an issue causing GC allocation for UnityEvent handler without parameters in some cases. (978596)
- Scripting: Fixed mcs hanging while compiling script. (948492)
- Scripting: Fixed deadlocks and pauses when using System.Threading.Monitor. (827984)
- Scripting: Fixed issue with generic types not being collected correctly in Mono/.NET 2.x memory snapshot. (None)
- Scripting Upgrade: Fixed crash when using 'fixed' statement on a string. (960555)
- Scripting Upgrade: Fixed InternalsVisibleTo. (945353)
- Scripting Upgrade: Fixed Android crash when NullReferenceException is raised. (954427)
- Scripting Upgrade: Fixed random crash due to memory corruption on domain reload. (967206)
- Scripting Upgrade: Fixed value types larger than 1MB. (962711)
- Scripting Upgrade: Fixed URI processing on OSX. (907918)
- Scripting Upgrade: Improved TypeLoadException messages. (957072)
- Scripting Upgrade: Fixed DllImport when library name is specified with a path. (952631)
- Scripting Upgrade: Fixed Android crash when script debugger is enabled. (973794)
- Scripting Upgrade: Fixed Socket.Send failing silently on Windows. (984723)
- Timeline: Fixed an issue where custom tracks could be lost if they contained compile errors. (979700)
- Unity Package Manager: Fixed "Permission denied" error message on read-only .meta file when upgrading project from a previous version. (980258)
- UnityLinker: Prevented an error from the linker when an iOS type is used in an assembly on Android. (962771)
- Universal Windows Platform: Fixed NavMeshObstacles being ignored on 64-bit master builds. (955086)
- UWP: Fixed building UWP player with IL2CPP scripting backend and Analytics enabled. (984447)
- Video: Fixed Media Foundation hang that would eventually freeze the Editor. (986905)
- Web: Ensured only use non-chunked data transfer in WWW. (974046)
- Web: Fixed file URI support with multibyte chars in UnityWebRequest/WWW. (986237)
- Web: MadeContent-Disposition for file sections standard-compliant in UnityWebRequest POST. (980326)
- XR: Fixed single-pass shadow issue when used with Nvidia VRWorks. (None)
- XR: Fixed issue with capturing a screen shot image while in single-pass instancing mode. (None)
- XR: Removed application orientation settings disable when Virtual Reality Supported was enabled and updated info message related to the settings. (973918)
- XR: Fixed early out of Virtual Reality SDK list when SDKs that are unsupported in play mode try to initialize. Also Improved log messages around the Virtual Reality SDK list in Play Mode. (971293)
Known Issues:
- iOS: Changing screen orientation via script on iOS 8 stretches/upscales the game view making only a part of it visible