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想做遊戲但不知從哪開始,Unity能幫你什麼

Unity 軟體圖示 Unity 2018.2.3 資料更新 2018-08-13 閱讀約 7 分鐘

你大概有過這種時刻:玩了某款遊戲之後,心裡冒出「這我也做得出來」的念頭,於是打開電腦想找一套能開發遊戲的軟體。結果搜尋到的東西不是太專業看不懂,就是下載下來不知道從哪裡開始,連要建一個角色、讓它動起來都找不到按鈕。你只是想先做一個簡單的小遊戲試試看,卻卡在第一步。

如果從程式語言開始學,光是理解變數、迴圈、物件導向就要花上好幾個月,還沒碰到遊戲畫面就先放棄了。就算找到現成的遊戲範例,也常常因為版本不對、缺少素材、不知道怎麼修改而卡住。這類遊戲開發工具的切入點,是把「寫程式」和「做遊戲」之間的距離縮短——用視覺化的編輯器排列場景、拖曳物件、設定參數,需要寫程式的部分再補上程式碼,同時提供大量現成素材和教學資源,讓你能夠從一個小原型開始,逐步做出完整的遊戲。

Unity 操作介面
Unity 的操作介面

01Unity能做什麼類型的遊戲?

官方說明指出它同時支援2D和3D開發,包含AI尋路工具、UI系統、物理引擎(Box2D和NVIDIA PhysX)、動畫工具、後製特效等,可以製作各種類型的遊戲。官方也提到可以用於VR、AR、手機、桌機、網頁、電視等多種平台。具體想做什麼類型的遊戲,可以參考官方教學和Asset Store的資源。

02它支援哪些平台發布?

官方說明提到可以發布到25個以上平台,包括手機(iOS、Android)、桌機(Windows、Mac)、遊戲主機、電視、VR、AR和網頁。它的跨平台功能可以「build once and deploy to the largest range」,也就是一次建置就能發布到多個平台。但具體支援哪些平台,建議到官方網站確認最新清單。

03免費版有什麼限制?

官方說明提到「Unity 6 Personal - Free Plan」是免費版本,但資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。超過這個門檻就需要付費方案。免費版包含核心開發平台功能,但可能缺少某些進階功能,建議到官方網站查看免費版與付費版的詳細比較。

Unity 介面畫面 2
Unity 介面畫面

04Asset Store是什麼?

sset Store是Unity的資源商店,官方說明提到裡面有「thousands of quality, ready-made assets」,包括資源、工具、擴充功能等,可以加速專案開發。你可以購買或下載免費的素材、外掛、教學資源等。它同時也是社群分享知識的地方,對初學者來說是很好的學習資源。

05Unity Hub是做什麼的?

官方說明提到Unity Hub是用來管理多個Unity Editor安裝、建立新專案、存取你的工作的工具。也就是說,你可以用Unity Hub來安裝不同版本的Unity、切換專案、管理編輯器。它算是Unity開發流程的入口,建議先安裝Unity Hub再開始使用。

06完全沒寫過程式的人適合用嗎?

官方說明提到「beginners, students and hobbyists」是目標使用者之一,而且有「tons of tutorials and ready-made assets」可以引導學習。但Unity本身是專業遊戲引擎,需要學習程式語言(C#)和遊戲開發概念。如果完全沒寫過程式,建議先從官方教學和簡單的2D專案開始,逐步學習。

Unity 介面畫面 3
Unity 介面畫面

07獨立開發者適合嗎?

官方說明提到「independent developers and studios」是主要使用者,而且免費版就是為了獨立開發者設計的(收入低於20萬美元)。官方也提到「democratizing ecosystem smashes the time and cost barriers」,意思是降低開發時間和成本門檻。如果你是自己一個人或小團隊開發,Unity的資源和社群應該能提供足夠支援。

08學生或業餘愛好者適合嗎?

官方說明提到「beginners, students and hobbyists」是目標使用者,而且有大量教學資源和免費版可以使用。學生可以用免費版學習遊戲開發,業餘愛好者也可以用它來做自己喜歡的專案。但要注意免費版的收入限制,如果未來你的遊戲開始賺錢且超過20萬美元,就需要升級付費方案。

09不會英文的人用這套軟體會很吃力嗎?

這套軟體的介面語系是英文,官方說明也是英文,所以不會英文的話確實會比較吃力。但Unity有龐大的中文社群和教學資源,網路上有許多中文教學影片和文章。建議可以先從中文教學開始學習,同時慢慢熟悉英文介面。如果完全無法接受英文介面,可能需要考慮其他有中文介面的遊戲引擎。

Unity 介面畫面 4
Unity 介面畫面

10我公司收入超過20萬美元,還能用免費版嗎?

根據官方說明,免費版的資格是「Revenue or funding less than $200K in the last 12 months」,也就是過去12個月收入或資金少於20萬美元。如果你的公司收入超過這個門檻,就不能使用免費版,需要購買付費方案。建議到Unity官方網站查看最新的授權方案和價格。

11我的電腦還是Windows 7,能用嗎?

官方支援系統包含Windows 7 64位元,所以如果你的電腦是Windows 7 64位元,應該可以安裝使用。但要注意,Windows 7已經停止支援,Unity後續版本可能不再支援Windows 7。建議確認你使用的Unity版本是否支援Windows 7,並考慮升級作業系統以獲得更好的相容性和安全性。

12我只想做簡單的2D小遊戲,用這套軟體會不會太複雜?

Unity支援2D開發,官方說明提到「The app supports both 2D and 3D development with features and functionality for your specific needs across genres」,所以2D遊戲是沒問題的。但Unity本身是專業引擎,功能很多,學習曲線可能比專門的2D遊戲工具(如GameMaker)陡峭。如果你只想做非常簡單的2D遊戲,可以先從Unity的2D教學開始,評估自己是否能接受它的複雜度。

下載與官方連結

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UnityDownloadAssistant-2018.2.3f1.exe · 768 KB · 連結指向軟體原廠

版本紀錄

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看完整版本清單

這一版改了什麼

What's new in this version:

Fixes:
- Fixed issue where the SpriteAtlas Inspector did not correctly update after calling SpriteAtlasExtensions.SetPlatformSetting
- Fixed issue where changes to the "Max Texture Size" and "Compression" settings in the Sprite Atlas weren't saved properly
- Fixed issue where SpriteAtlas packed Sprites did not render after SetPlatformSettings and PackAtlases
- Fixed issue where Sprite Renderer was rendering from the wrong Sprite Atlas with a duplicate name because of a late binding issue
- Android - Fixed issue where instant app installs failed with the internal build system, because there was no APK Signature Scheme v2
- Android - Unity no longer destroys Gradle Daemons after every build; it now destroys them on Editor exit
- Android - Fixed an issue where Android Gradle builds failed when a custom template used double asterixes
- Android - Fixed an issue where multithreaded rendering became enabled when upgrading from 2017.1
- Android - Added a friendly user message when using JDK other than 8
- Asset Bundles - Fixed an issue where it was impossible to build Variants using the BuildPipeline API that takes an AssetBundleBuild array
- Build Pipeline - Fixed issue where variant bundles built via a build map show an error and have pink texture
- Editor - Added a 1px interior stroke to the color slider thumb, to improve visibility against the light background
- Editor - Fixed bug where opening the native color picker on macOS would immediately change a color field's value to the most recent color selected
- Editor - Fixed issue where Unity did not calculate GUI text width correctly when GUIStyle used Word Wrap
- Editor - Fixed misplaced tooltip when moving UIElements position
- Editor - Appled fix to generate C# project and solution for all script editors when using Assets > Open C# Project menu
- Editor - Fixed issue with .sln project names not being unique
- Editor - Fixed issue where GUI text width was not calculated correctly when GUIStyle used Word Wrap
- Graphics - Fixed race condition when using Reflection probes extensively
- Graphics - Fixed bug where a color with a max RGB component of 1 was decomposed as if it were an HDR color with exposure
- Graphics - Fixed RenderTexture Assets using the default color format even when selecting a different format
- IL2CPP - Fixed managed debugger exception handling issue which threw an exception if the type for a catch handler was not specified
- IL2CPP - Applied fix to correctly treat the timeout value passed to Socket.Poll as microseconds, instead of milliseconds
- IL2CPP - Fixed [RuntimeInitializeOnLoadMethod] not working during certain player builds when managed code stripping occurs
- IL2CPP - Fixed [Preserve] not working during certain player builds when managed code stripping occurs
- Kernel - Fixed crash on shutdown when calling JobHandle.Complete() or Scheduling jobs during OnDisable during engine shutdown
- Kernel - Added missing information to Scripted Importers serialization. This fixes script change detection so that Unity can reimport Assets correctly
- Kernel - Fixed Unity crashing when trying to preview an Asset with scripted importers
- Kernel - Fixed crash and modified behaviour when passing null to Transform.Find
- Linux - Fixed keyboard input buffering at low framerates on Linux
- Mono - Removed the 32-bit slice from Mono, so that macOS App Store submissions are not rejected
- OSX - Fixed regression of Gamepads and Joysticks not working in Mac OSX Standalone player
- OSX - Fixed issuewhere the Player configuration window would not open when you clicked its tray icon in OSX Dock panel
- Package Manager - Fixed an issue where upm.log (and UnityLog.txt on Mac) would get spammed when running offline search requests
- Package Manager - Fixed an issue where existing npm configuration files would interfere with the Package Manager
- Package Manager - Fixed an issue where HTTP requests from Unity to the local upm server would abort after 2 minutes
- Package Manager - Fixed issue where packages downloaded for one registry became available on all registries
- Particles - Added a warning message that appears when you assign a non-read/write Mesh to a Renderer that won't be shown
- Particles - Fixed crash and added a warning message that appears when you assign a non-read/write Mesh to the Shape module
- Physics - Fixed crash when deactivating/re-activating a transform in RunTimeInitializeOnLoadMethod, if there is a Rigidbody attached
- Physics - Fixed a bug when WheelCollider.GetGroundHit causes crash at Scripting::ScriptingWrapperFor if WheelCollider is null
- Physics - Fixed a performance regression when using continuous collision detection on kinematic Rigidbody components,
- Physics - Fixed an issue where RaycastCommand would yield a wrong result if input ray direction was not normialized
- Physics - Fixed an issue where a Collider's underlying PhysX Transfrom did not update correctly when reparenting
- PS4 - Backpored fix for Script-only builds failing
- PS4 - Backported fix for shader compiler failure building after setting PlayerSettings.PS4.SdkOverride = string.Empty
- Scriptable Build Pipeline - Fixed an issue where Unity was stripping precompiled assembly serialized data in the Scriptable Build Pipeline
- Scripting - Fixed issue where packages would sometimes not compile when starting the Editor with "Assembly has reference to non-existent assembly" .asmdef errors
- Services - Fixed an issue which inadvertently enabled Analytics when creating a new project
- Shaders - Fixed issue where Custom Surface Shader did not handle Shadow correctly when used from DrawMeshInstancedIndirect
- Timeline - Fixed Animation Track refresh when Avatar Masks are updated on override tracks
- VR - Updated copy of warning and log message when using Canvas screen space overlay render mode with VR enabled
- Xbox One - Backported IL2CPP script debugging feature for Xbox One
- XR - Fixed issue where XR plug-ins delivered via the Package Manager (notably ARCore and ARKit) produced warnings in the console window regarding multiple GUIDs
- XR - Shifted Gear VR Touchpad Axes to 16 and 17 in for consistency with other platforms
- XR - Updated Resonance audio plugins to version 1.2.1. Fixed a meta file issue in OSX standalone builds