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32位元老電腦想玩3D,Blender舊版還能做什麼

Blender (32-bit) 軟體圖示 Blender (32-bit) 2.67a (32-bit) 資料更新 2013-05-22 閱讀約 6 分鐘

你手上可能有一台舊電腦,系統還停在Windows 7或8,記憶體只有4GB甚至更少。你想學3D建模或做點簡單動畫,但打開新軟體官網,發現安裝檔動輒幾百MB,裝完不是跑不動就是直接跟你說「不支援此處理器」。你只是想找一個能順跑、能練習、能做出點東西的工具,卻卡在硬體門檻上,連第一步都踏不出去。

一般人遇到這種狀況,直覺是去找免費軟體,但免費3D工具不是功能殘缺,就是介面陽春到無從下手。更麻煩的是,多數主流3D軟體早就放棄32位元系統,連安裝都不給裝。這類工具的切入點其實很簡單:找一個還在維護舊版、功能完整、而且免費開源的方案,讓你在老電腦上也能跑完整個3D流程——建模、上材質、打光、算圖,甚至剪輯,而不是被硬體綁死。

01Blender 32-bit到底能拿來做什麼?

它是一套完整的3D動畫軟體,涵蓋建模、骨架綁定、動畫、模擬、算圖、合成、動態追蹤,甚至影片剪輯和遊戲製作。也就是說,從零開始做一個3D角色、讓它動起來、加上特效、輸出成影片,整套流程都能在這一套軟體裡完成,不需要跳去別的程式。不過要注意,這個版本收錄的功能以2019年為準,後續新版加入的功能不會有。

02我完全沒碰過3D軟體,這套適合入門嗎?

官方說明自己承認學習曲線很陡,介面配置也跟一般軟體不太一樣,初次打開會不知道從哪裡下手。但它的好處是免費開源,你不用先花錢就能開始試,網路上也有大量教學資源可以跟著做。如果你願意花時間照著教學一步步操作,它是可以從零學起的;但如果你想要打開就能直覺操作,它不會是那種軟體。

03它能不能做角色動畫?我想讓人物走路、跳躍。

可以。它有完整的動畫工具,從簡單的關鍵影格到複雜的走路循環都能做。你可以用骨架系統幫角色綁定骨骼,再透過時間軸、Dope Sheet和Graph Editor調整動作細節。做法是先建模、加骨架、設定關鍵影格,然後用播放按鈕預覽動畫。只是這些功能都需要另外學,不是套模板就能馬上出結果。

04它能不能做煙火、水流、布料這類特效?

可以。內建模擬系統支援破碎建築、雨、火、煙、流體、布料和破壞效果。你可以在場景裡設定流體或煙霧的來源,調整參數後算圖,就能得到模擬結果。不過模擬很吃運算資源,在32位元老電腦上跑大場景可能會很慢,建議先從小的測試範圍開始試。

05它能不能拿來做遊戲?

官方說明提到它內建完整的遊戲引擎,可以在軟體裡面直接做3D遊戲。但要注意,這個版本停在2019年,遊戲引擎的功能以當時的版本為準,跟現在獨立的遊戲引擎比起來,資源和教學都少很多。如果你只是想試試看把3D場景做成可互動的遊戲,它可以做到;但要做成正式發行的作品,建議還是考慮其他專門的遊戲引擎。

06這套軟體適合什麼樣的人用?

官方說明指出它適合個人和小型工作室,因為它的管線是整合的,不用在不同軟體之間轉檔,而且開發流程反應快。也就是說,如果你是一個人想完成整個3D專案,或是一個小團隊不想買昂貴的商業軟體,它會是實際可用的方案。另外,因為它是開源的,會寫Python的人還能用API自己寫工具,擴充功能。

07我只有英文介面可以嗎?有沒有中文?

這個版本的介面語系是英文,官方資料沒有提到中文介面。如果你不習慣英文選單,操作上會多一層障礙,因為3D軟體的術語本來就多,英文介面會讓學習曲線更陡。如果你完全無法接受英文介面,可能要考慮其他有中文化的軟體,或是等硬體升級後用新版Blender,新版有社群提供的中文介面。

08我的電腦是Windows 7 32位元,裝這套可以嗎?

可以,這個版本支援Windows 7、Windows 8和Windows 10,而且是32位元版本,正是給老系統用的。安裝方式就是去官方網站或軟體下載站抓安裝檔,照著步驟裝完就能開。不過要提醒,這個版本已經很久沒有更新,如果你之後換了64位元電腦,建議直接改用新版Blender,功能會完整很多。

09這套軟體跟Maya或CINEMA 4D比起來,我該選哪個?

這套是免費開源,Maya和CINEMA 4D都是商業軟體,要付費訂閱或買授權。如果你預算有限,這套是唯一不用花錢的選擇。但如果你要進動畫公司或遊戲公司工作,那些公司多半用Maya或CINEMA 4D,你學這套的經驗不能直接轉移。另外,這套的更新已經停滯,Maya和CINEMA 4D還在持續開發,功能會一直增加。

10它一直沒更新,會不會有問題?

這個版本最後一次收錄是2019年,之後就沒有再更新。這代表它不會有新版功能,也不會修復新發現的漏洞或相容性問題。如果你只是拿來練習、做個人作品,影響不大;但如果你要拿來接案或做商業專案,建議不要用一個停止維護的版本,風險自負。另外,它只支援Windows 7/8/10,微軟停止支援的系統本身也有安全疑慮。

11我聽說Blender新版很強,為什麼不用新版就好?

新版Blender功能確實更完整,算圖引擎也更強,但新版早就停止支援32位元系統。如果你的電腦只能跑32位元,新版裝不了,只能用這個舊版。如果你的電腦其實是64位元,只是記憶體少,那直接裝新版會是更好的選擇,不用屈就這個2019年的舊版本。

12這套軟體評分8.2分,864人評,算好嗎?

以評分人數和分數來看,它算是受到肯定,但864人的樣本數不算大,而且評分的人多半是已經在用的人,可能偏正面。對比Maya有519人評、CINEMA 4D有433人評,它的評分人數其實比較多,但這不代表它比較好,只代表有比較多人用過並留下評價。分數可以參考,但不用當成唯一依據。

下載與官方連結

前往官方網站 下載 Blender (32-bit)

blender-2.67a-windows32.exe · 39.04 MB · 連結指向軟體原廠

版本紀錄

再看 5 筆

看完整版本清單

這一版改了什麼

What's new in this version:

Interface:
- Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
- Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
- Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
- Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
- Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
- Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
- Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
- Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
- Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
- Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
- Fix for toggle drag not working in popups (r56747 r56881)
- Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)

Viewport:
- Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
- Fix eternal loop with background scenes (r56689)

Animation:
- Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
- Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
- Fix #35398: changing render layer name causes animation to be lost. (r56868)
- Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
- Fix for shape-key drivers executing for every call to derivedmesh (r56880)

Sequencer:
- Fix #35390: the verticel line indicating scene end frame was off by one (r56872 r56882 r56894)

Composite/Nodes:
- Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
- Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
- Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
- Fix #35330: Blur node crash due to size overflow (r56759)
- Fix #35349: multiple viewers nodes crashing during render (r56791)
- Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
- Fix #35388: grouped nodes not editable in properties ui. (r56857)
- Fix #35369: crop node or FileOutput node bug. (r56879)
- Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
- Fix string escaping when building python expression for nodes (r56610)
- Fix crash loading node groups caused by versioning error (r56611)
- Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
- Fix note add operators were not using UNDO option (r56648)

Render:
- Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
- Fix #35280: crash when setting Environment Map imagefile (r56620)
- Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)

Render (Cycles):
- Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
- Fix #35282: color ramp set to constant interpolation did not work well (r56651)
- Fix #35306: normal mapping not working with flat shading. (r56682)

Render (Freestyle):
- Fix #35352: geometry spatial noise freezes on render (r56836)
- Fix #35385: rendering crash with modifiers (r56839)
- Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
- Fix crash when closing blend files with no line styles (r56711)
- Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
- Fix for memory leaks in Freestyle Python API components (r56778 r56807)
- Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
- Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)

Modifiers:
- Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)

Tools:
- Fix #35257: 'Brige > Merge' sometimes flips result (r56606)
- Fix #35292: edge slide slow with big image in image editor (r56671)
- Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
- Fix #35326: even edge slide on open edge crashes (r56735)
- Fix #35308: Edge Split operator splits unselected edges (r56760)
- Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
- Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)

Paint:
- Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
- Fix #35057, #35372: slow texture painting performance. (r56823)
- Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
- Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
- Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
- Fix crash on 2d painting when no active object is present (regression), (r56892)
- Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
- Fix crash due to shared paint cursor function (regression). (r56902)

Sculpt:
- Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
- Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
- Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
- Fix #35354: dyntopo - materials and UI display issues (r56820)

Game Engine:
- Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
- Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
- Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
- Fix #34631: error displaying texface (r56679)
- Fix #34044: error displaying texface for objects with no material (r56680)
- Fix #35320: crash when adding property without setting material (r56745)
- Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
- Add missing python properties on ActionActuator: layer, layerWeight (r56906)

Particles:
- Fix #35296: particles crash with long object name (r56668)

Rigid Body:
- fix #35403: Highlight not updating instantly when removing from Rigid body

Python:
- Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
- Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)

Other:
- Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
- Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
- Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)