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32位元老電腦想玩3D,Blender舊版還能做什麼

Blender (32-bit) 軟體圖示 Blender (32-bit) 2.77 (32-bit) 資料更新 2016-03-19 閱讀約 6 分鐘

你手上可能有一台舊電腦,系統還停在Windows 7或8,記憶體只有4GB甚至更少。你想學3D建模或做點簡單動畫,但打開新軟體官網,發現安裝檔動輒幾百MB,裝完不是跑不動就是直接跟你說「不支援此處理器」。你只是想找一個能順跑、能練習、能做出點東西的工具,卻卡在硬體門檻上,連第一步都踏不出去。

一般人遇到這種狀況,直覺是去找免費軟體,但免費3D工具不是功能殘缺,就是介面陽春到無從下手。更麻煩的是,多數主流3D軟體早就放棄32位元系統,連安裝都不給裝。這類工具的切入點其實很簡單:找一個還在維護舊版、功能完整、而且免費開源的方案,讓你在老電腦上也能跑完整個3D流程——建模、上材質、打光、算圖,甚至剪輯,而不是被硬體綁死。

01Blender 32-bit到底能拿來做什麼?

它是一套完整的3D動畫軟體,涵蓋建模、骨架綁定、動畫、模擬、算圖、合成、動態追蹤,甚至影片剪輯和遊戲製作。也就是說,從零開始做一個3D角色、讓它動起來、加上特效、輸出成影片,整套流程都能在這一套軟體裡完成,不需要跳去別的程式。不過要注意,這個版本收錄的功能以2019年為準,後續新版加入的功能不會有。

02我完全沒碰過3D軟體,這套適合入門嗎?

官方說明自己承認學習曲線很陡,介面配置也跟一般軟體不太一樣,初次打開會不知道從哪裡下手。但它的好處是免費開源,你不用先花錢就能開始試,網路上也有大量教學資源可以跟著做。如果你願意花時間照著教學一步步操作,它是可以從零學起的;但如果你想要打開就能直覺操作,它不會是那種軟體。

03它能不能做角色動畫?我想讓人物走路、跳躍。

可以。它有完整的動畫工具,從簡單的關鍵影格到複雜的走路循環都能做。你可以用骨架系統幫角色綁定骨骼,再透過時間軸、Dope Sheet和Graph Editor調整動作細節。做法是先建模、加骨架、設定關鍵影格,然後用播放按鈕預覽動畫。只是這些功能都需要另外學,不是套模板就能馬上出結果。

04它能不能做煙火、水流、布料這類特效?

可以。內建模擬系統支援破碎建築、雨、火、煙、流體、布料和破壞效果。你可以在場景裡設定流體或煙霧的來源,調整參數後算圖,就能得到模擬結果。不過模擬很吃運算資源,在32位元老電腦上跑大場景可能會很慢,建議先從小的測試範圍開始試。

05它能不能拿來做遊戲?

官方說明提到它內建完整的遊戲引擎,可以在軟體裡面直接做3D遊戲。但要注意,這個版本停在2019年,遊戲引擎的功能以當時的版本為準,跟現在獨立的遊戲引擎比起來,資源和教學都少很多。如果你只是想試試看把3D場景做成可互動的遊戲,它可以做到;但要做成正式發行的作品,建議還是考慮其他專門的遊戲引擎。

06這套軟體適合什麼樣的人用?

官方說明指出它適合個人和小型工作室,因為它的管線是整合的,不用在不同軟體之間轉檔,而且開發流程反應快。也就是說,如果你是一個人想完成整個3D專案,或是一個小團隊不想買昂貴的商業軟體,它會是實際可用的方案。另外,因為它是開源的,會寫Python的人還能用API自己寫工具,擴充功能。

07我只有英文介面可以嗎?有沒有中文?

這個版本的介面語系是英文,官方資料沒有提到中文介面。如果你不習慣英文選單,操作上會多一層障礙,因為3D軟體的術語本來就多,英文介面會讓學習曲線更陡。如果你完全無法接受英文介面,可能要考慮其他有中文化的軟體,或是等硬體升級後用新版Blender,新版有社群提供的中文介面。

08我的電腦是Windows 7 32位元,裝這套可以嗎?

可以,這個版本支援Windows 7、Windows 8和Windows 10,而且是32位元版本,正是給老系統用的。安裝方式就是去官方網站或軟體下載站抓安裝檔,照著步驟裝完就能開。不過要提醒,這個版本已經很久沒有更新,如果你之後換了64位元電腦,建議直接改用新版Blender,功能會完整很多。

09這套軟體跟Maya或CINEMA 4D比起來,我該選哪個?

這套是免費開源,Maya和CINEMA 4D都是商業軟體,要付費訂閱或買授權。如果你預算有限,這套是唯一不用花錢的選擇。但如果你要進動畫公司或遊戲公司工作,那些公司多半用Maya或CINEMA 4D,你學這套的經驗不能直接轉移。另外,這套的更新已經停滯,Maya和CINEMA 4D還在持續開發,功能會一直增加。

10它一直沒更新,會不會有問題?

這個版本最後一次收錄是2019年,之後就沒有再更新。這代表它不會有新版功能,也不會修復新發現的漏洞或相容性問題。如果你只是拿來練習、做個人作品,影響不大;但如果你要拿來接案或做商業專案,建議不要用一個停止維護的版本,風險自負。另外,它只支援Windows 7/8/10,微軟停止支援的系統本身也有安全疑慮。

11我聽說Blender新版很強,為什麼不用新版就好?

新版Blender功能確實更完整,算圖引擎也更強,但新版早就停止支援32位元系統。如果你的電腦只能跑32位元,新版裝不了,只能用這個舊版。如果你的電腦其實是64位元,只是記憶體少,那直接裝新版會是更好的選擇,不用屈就這個2019年的舊版本。

12這套軟體評分8.2分,864人評,算好嗎?

以評分人數和分數來看,它算是受到肯定,但864人的樣本數不算大,而且評分的人多半是已經在用的人,可能偏正面。對比Maya有519人評、CINEMA 4D有433人評,它的評分人數其實比較多,但這不代表它比較好,只代表有比較多人用過並留下評價。分數可以參考,但不用當成唯一依據。

下載與官方連結

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blender-2.77-windows32.msi · 67.33 MB · 連結指向軟體原廠

版本紀錄

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看完整版本清單

這一版改了什麼

What's new in this version:

Cycles Rendering
- Improved Subsurface Scattering, and faster SSS on GPUs.
- Smoke/Fire and Point Density support on GPU.
- Customizable motion blur position, support for rolling shutter.
- Custom baking passes.
- Performance optimizations for large node shaders.
- Improved default settings.

User Interface
- Progress bars got a complete design overhaul.
- Support for multi-line text in tooltips, render stamps, frame nodes and meta data display.
- Better anti-aliasing for OpenGL renders.
- And more!

Modeling
- Decimate modifier is now symmetry aware.
- New Edit-mode boolean tool, useful to quickly perform edits
- Selection tools got several improvements: face stepping option, checker select, next/previous, multiple axis mirror.
- Option to get a default UV-unwrapping of new geometry added.
- Other small improvements: triangulate & poke, grid-fill non uniform grids, hole support for intersect tool, split-by-edges tool

Sequencer
- Strip Modifiers: added white balance and tone map strip modifier, it is now possible to append strip’s modifiers to all selected ones
- Effects: speedup of Gaussian Blur effect
- Strips: Importing new movie strips now uses movieclip framerate
- Strips: Masks now can be both relative to strip and absolute to scene time
- Strips: Nested scene strip support, word wrapped sequencer text
- Strips: OpenGL previews Scene strips now respect the “Alpha Mode”

Sculpting/Painting
- Improvements to snake-hook to drag out long extruded segments, and rotate the snake-hook brush using the new rake option.
- Weight Painting: Better Auto-Normalize behaviour
- Weight Painting: Better Multi-Paint behaviour
- Vertex Painting: Orbit last stroke support

Animation
- Constraints: added new method to interpolate based on “Polar decomposition”.
- Graph Editor: “Cursor X” property now allows fractional values when working with Drivers, added options to insert keyframes at the cursor point
- Dope Sheet: better frame range for new editor instances
- Armatures: selection now supports selecting children, immediate children and siblings, added options to draw custom shape scale
- Motion Paths:  Clear Paths operator now acts on all objects/bones, Update Paths button is now shown in the toolbar too

- Grease Pencil
- Stroke Sculpting
- A proper “Edit Mode” in the 3D View
- Recoded eraser with pressure sensitivity
- An operator to restrict editing to the active layer only (Isolate Layer)
- Transform Manipulator support
- Animation editing improvements including Copy/Paste and more advanced channel filtering
- … and many more UI tweaks

Datablocks & Libraries Management
- In case of missing libraries on load, empty placeholder datablocks get added, which allows to restore or relink.
- Missing libraries & linked datablocks are now shown in the Outliner with a small “broken lib” icon.
- Deleting Libraries: you can now ‘delete’ a whole library, with all its linked datablocks

Game Engine
- Adding a Max Jumps value to the character physics
- Screenshot Actuator: the new screenshot mode can be found in the game actuator.
- Saving screenshot done in different thread (please read the compatibility issues).

Add-ons
- New Add-on: Blend File Utils, supports packing blend files including all their libraries and dependencies into a self contained ZIP file
- Updated Add-ons: OBJ IO: Added limited support for MTL texture mapping options
- Updated Add-ons: X3D/VRML IO: Expanded to support a larger subset of the standard
- Python: Python was upgraded to 3.5.1 which brings some improvements and changes for add-on and script writers.
- Python: All API load() functions now have a check_existing argument that defaults to false
- Python: New Module: gpu.offscreen, exposes the capability of handling offscreen drawing.
- Python: Removed: GreasePencil.draw_mode, as a result of Grease Pencil changes.

More Features
- OpenVDB caching: smoke/volumetric simulations can now be cached using OpenVDB as a back-end
- Better threading handling: Blender is now massively multi-threaded
- Compositing: new invert option to the 2D stabilization node, use mask name as mask node label, expose track velocity as an output of Track Position node, new option to extend image bounds when blurring
- Image Editor: now allows visualizing individual R,G and B channels
- Cubemap: world textures are now supported in the Blender Internal engine 3D viewport
- Spotlights: now they can be scaled on one or several axis (Rectangle and ellipse shapes).

Feature Videos
- Compositor Improvements
- Compositor 2D motion vector
- Grease Pencil Stroke Sculpting
- Grease Pencil Clone Brush
- Grease Pencil Additive Drawing

Platform/System Changes
- Removed support for Windows XP.
- Blender now requires OpenGL 2.1 minimum
- Blender now uses Python 3.5.1.
- Removed the SCons build system.
- Removed redcode library in favor of using ffmpeg which now supports redcode.

Bug Fixes
- As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.